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Pattern Brush with Artboard 2

Quick Tip: Create a Pattern Brush

This video shows how to make a patterned brush style using simple graphics and the ’Path Decorator’ settings.

random_pattern_fills

Randomized Patterns Make Interesting Fills

Randomized patterns add texture and variety. This is an especially good effect for representing features with naturally occurring randomness. Artboard has several tools in the Style Inspector to help you make awesome randomized patterns.

Tutorial Details

Program: Artboard 1.6+ for Mac OS X
Difficulty: Intermediate to Advanced
Topics Covered: Style Inspector
Estimated Completion Time: 25 minutes

Start with a Shape

wpid-Start_with_a_Shape.png

Create a shape to be used for your pattern. Here we’ll use the Regular Polygon tool with a nice green fill style to make a shape. You could use the Freehand Path or Bezier Curve tools to make a similar shape that isn’t quite as symmetrical. In the Geometry panel we’ll adjust the shape to have 6-sides, turn on the “Star” shape option and adjust the “Tip” setting to about 70%. We end up with a clover-like shape that we’ll use for our pattern.

Prefer doing things hands-on? Give it a try…

 

Make a Sandbox for your New Pattern

wpid-Make_a_Sandbox_for_your_New_Pattern.png

Use the Rectangle tool to draw a rectangle for your sandbox. We’ll play in here and you’ll be able to see your pattern as you are creating it. With your sandbox selected, open the Style Inspector and choose ‘Reset’ to reset to the default style. For now your rectangle looks like a dull grey box – but don’t worry, it’s going to get exciting fast!

Add a Pattern Fill

wpid-Add_a_Pattern_Fill.png

Click the “+” button to add a new Style Component. You’re going to add a “Pattern Fill.” Now, click the shape you made earlier and copy it (CMND-C, right-click > Copy, or Edit > Copy in the main menu). Then paste the shape into the image-well for your Pattern Fill by clicking ‘Paste Image’. With the default settings you are going to get a nice evenly spaced pattern like you see here.

Randomize Pattern

wpid-Randomize_Pattern.png

Now, let’s have some fun. You can go ahead and turn off the existing Fill and Stroke by disabling them (un-checking) in the Component list.

We hated to do it, but “Rand” stands for randomized. Why? It’s a long word and we’ve simply run out of room. Okay. So, the best way to get familiar with how these settings work is to play with them. Just keep in mind, very small and closely spaced patterns start using a lot of memory and may slow things down a bit. To get this particular look, we changed the Scale setting to 60%, Spacing to 0, Rand Spacing and Rand Scale to 100%, and Rand Angle to 25%.

Note, in the Inspector you may be seeing units expressed in “cm” or “in” or something rather than “pt” (points) as you see here. You can change your display units by choosing File > Drawing Size & Units in the main menu and selecting drawing units.

Suppress Clipped Images

wpid-Suppress_Clipped_Images.png

But what about those shapes cut in half along the edges of our rectangle? That doesn’t look very natural.

Click to enable the “Suppress clipped images” option to keep most images from getting artificially clipped at the edges of a shape. Here we see how it looks on an irregular shape (right-click to quickly Copy Style and Paste Style onto a new shape). Sweet.

When you’re satisfied with your new style, you can optionally click on Style in the components list to name it and save it to the Library.

Experiment

wpid-Experiment.png

Now that you understand how to make a randomized pattern, go ahead and experiment. For example, you can also use existing images and even Artboard clip art as the basis for your pattern. Clicking “Image file” in the Style Inspector pane will let you select images from a file on your computer rather than pasting your copied graphic. In that case, small images with alpha-transparency (i.e., no white background) work best.

Here we’ve used the Symbol Stamp tool to add a tree symbol to our canvas. We then copy the clip art and paste it into the Style Inspector to create a different pattern. Since we don’t want these upright trees placed at funky randomized angles, we’ve changed the Rand Angle setting to zero. We’ve also upped the Scale back to about 60% since the image is pretty small already and this pattern does start to slow things down a bit. While for a small area like this or simple effect you could as easily use the Symbol Stamp tool and place clip art individually, it’s easy to see how handy randomized patterns can be.

You’re on your way to creating interesting fill styles. Have fun!

Random Map Fills

Randomized Patterns Make Interesting Map Fills

Randomized patterns can add texture and variety to an otherwise flat map. This is an especially good effect for representing features with naturally occurring randomness, such as ground-cover and forests. Ortelius has several tools in the Style Inspector to help you make awesome randomized patterns.

Tutorial Details

Program: Ortelius 1.6+ for Mac OS X
Difficulty: Intermediate to Advanced
Topics Covered: Style Inspector
Estimated Completion Time: 25 minutes

Start with a Shape

wpid-Start_with_a_Shape.png

Create a shape to be used for your pattern. Here we’ll use the Regular Polygon tool with a nice green fill style to make a shape. You could use the Freehand Path or Bezier Curve tools to make a similar shape that isn’t quite as symmetrical. In the Geometry panel we’ll adjust the shape to have 6-sides, turn on the “Star” shape option and adjust the “Tip” setting to about 70%. We end up with a clover-like shape that we’ll use to represent a tree.

Prefer doing things hands-on? Give it a try…

 

Make a Sandbox for your New Pattern

wpid-Make_a_Sandbox_for_your_New_Pattern.png

Use the Rectangle tool to draw a rectangle for your sandbox. We’ll play in here and you’ll be able to see your pattern as you are creating it. With your sandbox selected, open the Style Inspector and choose ‘Reset’ to reset to the default style. For now your rectangle looks like a dull grey box – but don’t worry, it’s going to get exciting fast!

Add a Pattern Fill

wpid-Add_a_Pattern_Fill.png

Click the “+” button to add a new Style Component. You’re going to add a “Pattern Fill.” Now, click the shape you made earlier and copy it (CMND-C, right-click > Copy, or Edit > Copy in the main menu). Then paste the shape into the image-well for your Pattern Fill by clicking ‘Paste Image’. With the default settings you are going to get a nice evenly spaced pattern like you see here.

Randomize Pattern

wpid-Randomize_Pattern.png

Now, let’s have some fun. You can go ahead and turn off the existing Fill and Stroke by disabling them (un-checking) in the Component list.

We hated to do it, but “Rand” stands for randomized. Why? It’s a long word and we’ve simply run out of room. Okay. So, the best way to get familiar with how these settings work is to play with them. Just keep in mind, very small and closely spaced patterns start using a lot of memory and may slow things down a bit. To get this particular look, we changed the Scale setting to 60%, Spacing to 0, Rand Spacing and Rand Scale to 100%, and Rand Angle to 25%.

Note, in the Inspector you may be seeing units expressed in “cm” or “km” or something rather than “pt” (points) as you see here. You can change your display units by choosing View > Display Units > in the main menu and selecting Points, Drawing Units, or Map Units.

Suppress Clipped Images

wpid-Suppress_Clipped_Images.png

But what about those shapes cut in half along the edges of our rectangle? That doesn’t look very natural.

Click to enable the “Suppress clipped images” option to keep most images from getting artificially clipped at the edges of a shape. Here we see how it looks on an irregular shape (right-click to quickly Copy Style and Paste Style onto a new shape). Sweet.

When you’re satisfied with your new style, click on Style in the components list to name it and save it to the Library.

Experiment

wpid-Experiment.png

Now that you understand how to make a randomized pattern, go ahead and experiment. For example, you can also use existing images and even Ortelius symbols as the basis for your pattern. Clicking “Image file” in the Style Inspector pane will let you select images from a file on your computer rather than pasting your copied graphic. In that case, small images with alpha-transparency (i.e., no white background) work best.

Here we’ve used the Symbol Stamp tool to add a tree symbol to our canvas. We then copy the symbol and paste it into the Style Inspector to create a different pattern. Since we don’t want these upright trees placed at funky randomized angles, we’ve changed the Rand Angle setting to zero. We’ve also upped the Scale back to about 60% since the image is pretty small already and this pattern does start to slow things down a bit. While for a small area like this or simple effect you could as easily use the Symbol Stamp tool and place symbols individually, it’s easy to see how handy randomized patterns can be.

You’re on your way to creating interesting map fill styles. Have fun!

Map Elements Styles & Symbols Included with Ortelius for Mac

North Arrow Styles & Symbols Included with Ortelius

Ortelius includes a robust selection of north arrows and compass rose symbols and custom arrow line styles.

To edit a built-in style, Clone and customize it to suit your project.  Built-in symbols can provide a quick starting point for creating custom symbol collections. As needed, symbols should be detached from their symbol master, then ungrouped to editing.

These are just some of the styles & clip art among a wide assortment of over 1700 fully editable vector map symbols and custom styles included in the built-in Ortelius Library.

To Get This Collection

This collection is included with the Ortelius software for Mac OS X. Don’t have Ortelius? Try it free!

Terms of Use

Creative Commons License Media provided by Mapdiva LLC are licensed under a Creative Commons Attribution 3.0 Unported License unless otherwise noted. Attribution to Mapdiva.com is requested, however not required.

bubble-path-final

How to Create Swirling Paths of Bubbles in Artboard

Artboard gives you the power to create advanced styles that go way beyond simple fill and stroke. Here we show a simple way to create paths of bubbles for using under water or to float through the air. Read more

Vector vs. Raster

Vector vs. Raster Drawing

Computer graphics can usually be divided into two distinct categories: vector graphics and raster (or bitmap) images. Artboard is vector-based illustration software for Mac OSX. Find out what the differences are between vector graphics and raster images.

There are instances when working with vector tools and formats is the best practice, and instances when working with raster tools and formats is the best practice. There are times when both formats come together. Understanding the advantages and limitations of each technology and the relationship between them will help you choose the appropriate tools and plan your drawing strategies.

Understanding Vector Art and Raster Graphics

Example showing effect of vector graphics versus raster graphics. The original vector-based illustration is at the left. The upper-right image illustrates magnification of 7x as a vector image. The lower-right image illustrates the same magnification as a bitmap image. (source Wikipedia)

Raster images are based on pixels and thus lose clarity when scaled, while vector-based images can be scaled indefinitely without degrading quality.

Raster images are made up of a grid of dots, or pixels, with each pixel containing color information. Computer displays are made up from grids of small rectangular cells called pixels. The picture is built up from these cells. The smaller and closer the cells are together, the better the quality of the image. When magnified, the pixels are magnified and the image can become grainy, or pixelated.

Vector graphics use points, lines, curves, and shapes or polygon(s) that are mathematically defined to represent images in computer graphics. A vector graphics program uses these mathematical formulae to build the best quality image possible given the screen resolution. Vector graphics are scalable to any size and detail, and the file size of vector data generating the image stays the same. The quality of a vector graphic is limited only by the resolution of the output or display. Read more