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Library Manager

Artboard ships with an outstanding Collection of over 1900 uniques styles and editable vector clip art. New styles and graphics can be added to the user’s Library. Use the Library Manager to manage items in the library.

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Map Elements Styles & Symbols Included with Ortelius for Mac

North Arrow Styles & Symbols Included with Ortelius

Ortelius includes a robust selection of north arrows and compass rose symbols and custom arrow line styles.

To edit a built-in style, Clone and customize it to suit your project.  Built-in symbols can provide a quick starting point for creating custom symbol collections. As needed, symbols should be detached from their symbol master, then ungrouped to editing.

These are just some of the styles & clip art among a wide assortment of over 1700 fully editable vector map symbols and custom styles included in the built-in Ortelius Library.

To Get This Collection

This collection is included with the Ortelius software for Mac OS X. Don’t have Ortelius? Try it free!

Terms of Use

Creative Commons License Media provided by Mapdiva LLC are licensed under a Creative Commons Attribution 3.0 Unported License unless otherwise noted. Attribution to Mapdiva.com is requested, however not required.

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Using Ortelius Map Symbols

Symbols represent points and other features on your map.

A symbol is a special object that is named and stored in a Library. Symbols help you streamline the creation and update of repetitive features across your maps. When a symbol is originally created, it is assigned as a “master” symbol which can be placed unlimited times on your map.

Key Concept – Master Symbols:

Symbols are created from graphic objects, groups of objects, text, and/or images. When a symbol is originally created it is assigned the status of “master” and stored in the Library Manager. Each time you place a symbol on your map with the Symbol Stamp tool, an “instance” of its master is placed. The master supplies all the common properties, such as what it looks like, to all the instances of the symbol. If a master is changed, all the instances of that master (across all documents) will change as well.

HINT: Symbols (and styles) in the Mapdiva built-in collection are locked and cannot be changed directly. To create an editable version of a built-in symbol, copy the symbol to a collection in “My Library.”

To Place a Symbol on a Map:

To_Place_a_Symbol_on_a_Map.png
  1. Open the Styles & Symbols palette.
  2. Do one of the following:
  • Choose the Symbol Stamp [y] tool; click onto the map area with the Symbol Stamp tool to place the symbol.
  • Choose the Select [s] tool; press and drag a symbol from the palette directly onto your drawing canvas.

HINT: Symbols are shown as available in the palette when the Symbol Stamp tool is active – line and area styles will be unavailable.

To Replace One Or More Symbols :

  1. Use the Select [s] tool and select the point (symbol) feature(s) to be replaced.
  2. Double-click a new symbol in the Styles & Symbols palette.

To Manually Scale a Symbol:

To_Manually_Scale_a_Symbol.png
  1. Choose the Select [s] tool
  2. Grab the lower-right sizing handle on the symbol and dragging inward or outward.

HINT: Symbols in the Library are “master symbols.” When you place a symbol on your map with the Symbol Stamp tool, you place a copy, or instance, of the master on your map. When you make changes to that instance, such as changing the scale of a symbol, the master symbol is unaffected by the change.

To Rotate Symbol and Set Scale Factor in the Object Inspector:

To_Rotate_Symbol_and_Set_Scale_Factor_in_the_Object_Inspe.png
  1. Select one or more symbol.
  2. Adjust the scale factor from the Object Inspector – Features pane. Scale can be adjusted via the slider bar or by entering a percent scale factor.
  3. Rotate a symbol by adjusting the angle setting in the Object Inspector Geometry pane.

HINT: Multiple symbols can be scaled or rotated at one time.

To Pre-scale Map Symbols:

To_Pre-scale_Map_Symbols.png

On occasion, mappers may work with a symbol set that is based on exacting symbol specifications. For example, symbols for the International Specification for Orienteering Maps are sized according to exact specifications for viewing at a particular scale (1:15,000). Their specification allows symbols to be rendered at 150% for viewing on 1:10,000 maps. Ortelius makes it easy to pre-scale all map symbols to before they are even placed on your map.

  1. Choose File > Map Size and Units… in the main menu.
  2. Set the ‘Pre-scale symbols and styles’ factor by the desired percentage.

HINT: Under most circumstances this setting should remain at the default 100%.

To Pick Up and Place Symbols:

To make a symbol that is already part of your drawing the active symbol for use with the Symbol Stamp tool, use the Pick Up command.

  1. Choose the Select [s] tool and click onto a symbol to select it.
  2. Do one of the following:
  • Right-click the symbol and choose ‘Pick Up’ from its contextual menu. The symbol will be picked up (removed from the drawing), the Symbol Stamp tool activated, and the picked-up symbol becomes the active symbol.
  • To pick up a symbol without removing the original from your drawing, hold the Option-key, right-click the symbol and choose ‘Pick Up’ from its contextual menu. The Symbol Stamp tool is activated and the picked-up symbol becomes the active symbol without affecting the object that was picked-up (the symbol is not removed from the drawing).

3. Click onto your drawing with the Symbol Stamp [y] tool to place the symbol.

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Using Sequence Markers, Shields, and Special Symbols

‘Sequence Marker’ symbols are available in the Ortelius built-in library. Sequential marker symbols let you quickly place numbered markers on your map to highlight points of interest. Place Sequential Marker symbols just like any other symbol and they’ll automatically number themselves 1,2,3…

Ortelius is loaded with road shields that can be placed onto roads with route numbers. When “snapped” to a track, shields adopt the attributes of the track as available. When the map data attribute (found in the Object Inspector) ‘Route_Num’ is present for the road, the shield will automatically adopt the route number.

Special symbols can be set to automatically detach from their master when the symbol is created. When symbols are detached from their master they become regular graphics (these can be referred to as clip art).

To Use Sequential Markers:

To_Use_Sequential_Markers.png
  1. Choose the Symbol Stamp [y] tool.
  2. Choose a ‘Sequence Marker’ symbol from the Styles & Symbols palette.
  3. Place the sequence markers on your map.
  4. To re-order sequence numbers, do one of the following:

DELETE – Delete a marker to re-order the sequence. After placing a series of Sequence Markers, if a marker in the series is deleted the remaining markers will automatically renumber so there are no gaps in the sequence.
GROUP –Grouping two or more markers in the sequence automatically renumbers the grouped markers, placing the grouped markers at the end of the sequence.
OBJECT INSPECTOR – Change a the sequence of a marker from the Object Inspector – Features pane. Select a marker and use the up and down arrows under “Sequence” to edit the selected marker’s sequence number.
MAIN MENU – Select a marker and choose options from Edit > Symbols > Sequence in the main menu. Options include “Move to start,” “Move to end,” “Move backward,” and “Move forward.”

HINT: Sequence markers can be switched to different types, such as numeric (1,2,3…), alphabetical (A,B,C…), roman numeral (I, II, III…), by choosing Edit > Symbol > Sequence > or from the Object Inspector – Features pane and choosing the type.

To Use Shields:

To_Use_Shields.png

When you place a shield onto the track, it automatically adopts the road’s route number (if the route number attribute exists for that object).

  1. Choose the Symbol Stamp [y] tool.
  2. Open the Styles & Symbols palette and enter ‘shield’ in the search bar. The built-in symbols that support the ‘%%Route_Num’ attribute all contain the word “Shield” in the symbol name. All the shield symbols will appear.
  3. Click onto a track with the stamp to place the shield symbol.
  4. Right-click a shield on a track to align it to the track or not.

HINT: Add Route Numbers to one or more tracks in the Object Inspector Attributes pane. Click the “+” button to add an attribute and choose “Route Number” from the drop-down list. Complete the process by entering the correct value for the route number. For example, if you have several roads you can select them all and add a route number to them. Then, keeping the Object Inspector open, select each road to add the attribute value.

HINT : For standalone symbols (such as when showing a shield in a legend), add attributes such as a ‘Route_Num’ attribute directly to the symbol. Alternatively, add a New Label and double click the label to edit the text. Note that the label can be repositioned to the center of the symbol.

To Use Embellishments and Legend/Key:

To_Use_Embellishments_and_LegendKey.png

Embellishments, such as this cartouche, are examples of special symbols. These objects are saved in the Symbols Library for convenience and when placed can accept labels or be detached from their master for additional editing.

  1. Do one of the following:
  • Choose the Symbol Stamp [y] tool and choose a symbol from the Styles & Symbols palette. Click onto the map area with the Symbol Stamp tool to place the symbol.
  • Choose the Select tool. Press and drag a symbol from the palette directly onto your drawing canvas.

2. Use the Select [s] tool and ungroup as necessary.

About Automatically Detached Symbols (Clip Art):

About_Automatically_Detached_Symbols__Clip_Art_.png

Clip art may need ungrouped before they can be edited. Map legends are examples of automatically detached clip art available in the Ortelius built-in library.

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Creating New Symbols

Graphics, images, and text can be used to create new symbols. Symbols cannot contain other symbols, nor can they contain tracks. A graphic containing multiple objects must be grouped before turning into a symbol.

To Save Your Own Custom Symbols to the Library Manager:

Any graphic you draw can be saved as your own symbols in Ortelius. If your graphic is made up of two or more objects, those objects must be grouped if it is to be saved as a single symbol. Saved items are managed in the Library Manager under “My Library” and can be renamed, categorized, locked for editing, and more.

  1. Create your graphic(s) and group the objects as necessary.
  2. Select one or more separate graphics (each separate object or group will be added as an individual symbol).
  3. Do one of the following:
  • Choose Graphic > Add Symbols to Library from the main menu.
  • If available, click the Add Symbol icon from the toolbar (note, the Add Symbol icon can be added to the toolbar by customizing the toolbar).
  • Use the CMND-Y keyboard shortcut.

4. In the symbol’s Save As dialog, you have the option to name your symbol, add an optional description, make symbols auto-detach from their symbol master when placed (treat as standard graphics rather than symbols), sequnceable, locked, and scale. If adding multiple symbols, you can cycle through these settings for each symbol at this time.
5. Click ‘Done’. The symbol(s) are available immediately under “My Library” from the Styles & Symbols Palette.

HINT: To access the symbol Save As dialog later, right-click a symbol in the Library Manager and choose ‘Edit…’ from the contextual menu.

About the Symbol ‘Save As’ Dialog:

About_the_Symbol__Save_As__Dialog.png
  1. Name your new symbol. As desired, add a brief description for the symbol.
  2. The following settings are available::
  • AUTO-DETACH WHEN PLACED – Enables saving ordinary graphics in the Library to be used as clip art. When auto-detach is enabled, when the symbol is detached from its master when it is placed in your drawing. This is useful for graphic elements, such as legends that you will want to edit after placement, but is not typical behavior for map symbols. The default setting is unchecked for Auto-detach symbol. For most symbols, keep the default setting.
  • SEQUENCABLE – Indicates the symbol can obtain automatic numbering as it is placed on a layer (choose a numbering method from the drop-down list). This is required for special symbols such as Sequence Markers and unnecessary for most other symbols. It is unchecked by default.
  • LOCKED – Symbols cannot be edited without being unlocked first. It is unchecked by default.
  • INITIAL SCALE – Assigns a scaling value which is applied to each symbol instance initially. When a symbol is stamped, this value multiplied by the document pre-scale value is used to set the initial scale value of the symbol. Scaling changes are not applied retroactively to previously placed symbols. The default value is 100%.

3. Click “Done” to complete the process.

HINT: To make your symbols easier to use, include a brief description. The description will appear in the Object Inspector and in the Library Manager information window when a symbol is selected.

To Create Multiple New Symbols in One Session:

  1. Choose the Select [s] tool and select all the objects to become new symbols.
  2. Do one of the following:
  • Choose Graphic > Add Symbols to Library from the main menu.
  • If available, click the Add Symbol icon from the toolbar (note, the Add Symbol icon can be added to the toolbar by customizing the toolbar).
  • Use the CMND-Y keyboard shortcut.

3. In the Create Symbol dialog, name and edit the settings for the first symbol.
4. Use the advance button to advance to the next symbol and repeat until all symbols have been added. You can review all the settings for the selected objects by navigating through them using the arrowed buttons.
5. Click “Done” to complete the process.

HINT: Click “Apply to all” to apply your selected settings to all the symbols.

To Define a Symbol Label Template:

To_Define_a_Symbol_Label_Template.png

All symbols that are placed on your map can accept labels, and the style of a symbol’s label can be pre-defined with a label template. Unless otherwise defined, default symbol labels are rendered with Helvetica font and sized proportionately to the size of the symbol.

Define a custom label template before an object is turned into a symbol – labels use the underlying style from a Label Adornment as a template.

  1. Select the object that will become the symbol. If your graphic is comprised of a group of objects, ungroup and select a shape to apply a Label Adornment to the object’s style (preferably the top-most shape).
  2. With the object still selected, open the Style Inspector and click ‘Reset’ or ‘Clone’ to create a new style.
  3. Press the ‘+’ button, and choose ‘Label’ from the drop-down menu ‘Adornment’ section.
  4. Do one of the following:
  • If you have a shape object to receive the label, choose ‘Flow text into object’s rectangle’ from the ‘Layout’ drop-down menu.
  • If you have a path object to receive the label, choose ‘Along object’s path’ from the ‘Layout’ drop-down menu.
  • Choose another option (such as ‘Along reverse path’) from the ‘Layout’ drop-down menu as desired.

5. Adjust the remaining style component properties as desired.
6. The default text label reads “Text Adornment”, is displayed as entered, and can be left blank. Alternatively, a look-up ‘tag’ can be applied that will look up the label value according to any object attributes that may exist (as defined in the Object Inspector – Attributes pane). To define the content of a label, do one of the following:

  • Select the text in the text-well for editing and begin typing – when a text label is added to an object the label is displayed as entered.
  • Select the text in the text-well for editing and delete it – when a text label is added to an object the label is displayed as “Label” and can be edited directly on the object with a double-click.
  • Select the text in the text-well for editing and choose a tag from the ‘Tags’ drop-down list (Route Number, Sequence Number, Sequence Cardinal, or Name) – when a text label is added to an object the label is displayed as the attribute value, if it exists (if no attribute exists, it will be displayed as “Label”).
  • Select the text in the text-well for editing and type “%%” followed immediately by a custom attribute to be used in the label (for example, ‘%%CITYNAME’). The ‘%%’ preface indicates to Ortelius that the value is to be looked up.

7. IMPORTANT: Once the label is formatted, uncheck the ‘Enabled’ check box in the style components list. This hides the label adornment until a label is interactively added to an object.
8. Preview how the label looks as desired. Assuming the object with the Label Adornment is a shape that accepts labels (if not, use Graphic > Convert To Shape), select it, then right-click and choose “Add Label.” A label will be added and you will be able to see the label style you’ve just defined (since it is a label on a shape, it will be placed in the center but you can grab and move it as desired).

  • If the label isn’t quite how you’d like it, delete the label and return to the Style Inspector to make changes.
  • Repeat as necessary.

9. After you’re satisfied, delete the shape label before creating the symbol. If the label is not deleted, it will be retained as a visible label with the symbol.
10. Group your objects as necessary and create the symbol. The settings from the Label Adornment will be applied to the labels you add.

To Create Symbols with Visible Labels:

To_Create_Symbols_with_Visible_Labels.png

Simple symbols (made from a single object) can contain a visible label by default. This can be handy, for example, for creating labeled symbol adornments for tracks.

  1. Assuming your object is a shape that accepts labels (if not, use Graphic > Convert To Shape) select it, then right-click and choose “Add Label.” A label will be added. The label will assume the style properties of its Label Adornment if one has been defined.
  2. Edit the label’s style and rotation settings as desired. These settings are retained after converting to a symbol.
  3. Create the symbol.

HINT: A symbol comprised of a group of objects with labels will reveal its labels when the symbol is detached from its master. This can be handy, for example, when creating a locator map with its areas labeled, then saved as an auto-detached symbol.

To Create Symbols from True Type Fonts:

The character images, or “glyphs,” from True Type Fonts (TTF) can be converted to map symbols. Glyphs must first be converted into individual shape objects.

  1. Choose the Text Box [t] tool.
  2. Select the font you want to use, or choose Edit > Special Characters from the main menu to open the Special Characters window.
  3. Complete typing as desired.
  4. Using the Select [s] tool, right-click the text box and choose Graphic > Convert To > Shape Group from the main menu (or right click and choose Convert to Shape Group) then Ungroup to obtain each glyph as a separate object.
  5. To further explode and modify multi-layered objects, choose Graphic > Combine > Break Apart from the main menu and modify the style or re-color individual components.
  6. Regroup shapes as needed.
  7. Create the symbol(s).

To Create Custom Sequence Markers:

To_Create_Custom_Sequence_Markers.png

Sequence markers can be made from any shape, for example a circle or square, that has been styled to include the “%%ortl_sequence_number” Label Adornment tag and enabling the sequnceable setting when the graphic is turned into a symbol.

  1. After drawing a shape, open the Style Inspector and define the style.
  2. Click the ‘+’ button and add ‘Label Adornment’ from the style components list.
  3. Edit the Label Adornment style properties as desired.
  4. IMPORTANT: Select the text in the text-well to edit it. Choose “Sequence Number” from the ‘Tag’ drop-down list. The tag “%%ortl_sequence_number” is added to the text-well.
  5. With your new marker selected, choose Graphic > Add Symbol To Library… from the main menu to turn it into a symbol.
  6. In the Create Symbol dialog, check the “Sequencable” option to create the sequence marker. As desired, choose the default initial sequence kind (for example, numeric or alphabetic) for your new marker.
  7. Click “Done” to complete the process. Your new sequence marker is now available from the Styles & Symbols palette and will be automatically numbered when placed.

HINT: To view the number while you adjust its Label Adornment style, type a number into the content well to temporarily see the number while applying text properties, such as color, font size, and positioning. When you are satisfied with how it looks, replace the number with the “%%ortl_sequence_number” tag.

To Create Shield Symbols:

To_Create_Shield_Symbols.png

Much like Sequence Markers, Shields can be made from any shape, for example a circle or square, that has been styled to include the “%%route_num” Label Adornment tag and turned into a symbol.

 

  1. After drawing a shape, open the Style Inspector and define the style.
  2. Click the ‘+’ button and add ‘Label Adornment’ from the style components list.
  3. Edit the Label Adornment style properties as desired.
  4. IMPORTANT: Select the text in the text-well to edit it. Choose “Route Number” from the ‘Tag’ drop-down list. The tag “%%route_num” is added to the text-well.
  5. With your new shield selected, choose Graphic > Add Symbol To Library… from the main menu to turn it into a symbol.
  6. Click “Done” to complete the process. Your new shield symbol is now available from the Styles & Symbols palette and will be automatically numbered when placed.

Your new shield is now available from the Styles & Symbols palette and will automatically adopt route numbers when placed on tracks with the Route_Num attribute.

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Sharing Styles and Symbols

Easily import and export Collections from the Library Manager. The Mapdiva website now contains downloadable Collections shared by Mapdiva, LLC and other Ortelius users. Visit our Shop to explore what’s available.

To Open the Library Manager:

To_Open_the_Library_Manager.png

Do one of the following:

  • Choose Window > Library Manager from the main menu.
  • Click the Library Manager icon in the toolbar (note, the Library Manager icon is not in the toolbar by default and can be added by customizing the toolbar).
  • Use the Command-5 keyboard shortcut.

To Import Symbol Collections From Others:

To_Import_Symbol_Collections_From_Others.png
  1. Download & unzip the file as necessary.
  2. Do one of the following:
  • Choose “Import Collection…” from the Library Manager – Action Menu (looks like a gear). The collection will be imported into My Library and displayed, or
  • In the Finder, double-click the unzipped symbols file to automatically launch Ortelius and install the collection.

To Export Symbol Collections:

  1. In the Library Manager, choose the user collection to be exported.
  2. Choose “Export Collection…” from the Library Manager – Action Menu (looks like a gear). The collection s exported as a zipped Ortelius symbol collection file with the name and to the location you specify.

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Add a Map Legend (Map Key)

Legends, also called map a “key,” define the meaning of symbols and styles used on a map. The choice to include a legend depends on your map’s purpose and your audience. Maps do not need legends if the symbology is so common or simple as to be easily understood by the reader. However, it must be clear what the symbols represent.

Legends are created by laying out symbols, styles and text. When creating a legend, use guidelines to keep your layout tidy.

To Add a Pre-designed Legend from the Styles & Symbols Palette:

To_Add_a_Pre-designed_Legend_from_the_Styles___Symbols_Pa.png
  1. Select the layer that will hold the map legend.
  2. Open the Styles & Symbols palette and type “legend” in the search bar to find a pre-defined legend.
  3. Use the Symbol Stamp [y] tool, or drag the symbol from the palette onto your map.
  4. The legend is a special symbol that is detached from its master automatically when placed.
  5. Ungroup the legend.
  6. Edit the symbols and text as appropriate.

Artboard 2 collection home planning landscape

Home Planning Styles & Clip Art Included with Artboard 2

The Home Planning styles & clip art include architect-scaled floor plan graphics such as walls, windows, doors, furniture, landscape elements and more. These are just some of the styles & clip art among a wide assortment of fully editable vector clip art and custom styles included in the built-in Artboard Library. Note, some clip art are made from multiple objects and should be ungrouped before editing.

Terms of Use

Creative Commons License Media (e.g., templates, clip art, styles and symbols) provided by Mapdiva LLC are licensed under a Creative Commons Attribution 3.0 Unported License unless otherwise noted. This allows licensees of Mapdiva software to reuse those media for integration within their own work, both personal and commercial; however, Mapdiva reserves fully and unconditionally all trademark, branding and redistribution rights associated with the original media. Attribution to Mapdiva.com is requested, however not required.

Artboard 2 collection pictographs

Pictographs Clip Art Included with Artboard 2

The Pictographs clip art include a large variety of graphics representing symbols from sources such as the US Forest Service, the Ordinance Survey of Great Britain, and more. These styles & clip art are among the wide assortment of editable vector clip art and custom styles included in the built-in Artboard Library. Note, some clip art are made from multiple objects and should be ungrouped before editing.

Terms of Use

Creative Commons License Media (e.g., templates, clip art, styles and symbols) provided by Mapdiva LLC are licensed under a Creative Commons Attribution 3.0 Unported License unless otherwise noted. This allows licensees of Mapdiva software to reuse those media for integration within their own work, both personal and commercial; however, Mapdiva reserves fully and unconditionally all trademark, branding and redistribution rights associated with the original media. Attribution to Mapdiva.com is requested, however not required.

Artboard 2 collection states countries regions

Country and US State Outline Maps Included Free with Artboard 2

State shape outline maps are perfect for including in school and business reports, presentations, iBooks, web pages, and more. These are fully-scalable, fully-editable editable vector graphics. Compare to high-priced “powerpoint” clip art maps, it is easy to change their colors, put multiple states together, copy and paste into Pages, Keynote, Word, and more, or print and share directly from Artboard.

U.S. state outline maps are proportional to each other and can be “fit together” to form groupings of states, for example, California, Nevada and Arizona. Note, some rotation may be needed when fitting together. Some clip art are made from multiple objects that can be ungrouped before editing.

Terms of Use

Creative Commons License Media (e.g., templates, clip art, styles and symbols) provided by Mapdiva LLC are licensed under a Creative Commons Attribution 3.0 Unported License unless otherwise noted. This allows licensees of Mapdiva software to reuse those media for integration within their own work, both personal and commercial; however, Mapdiva reserves fully and unconditionally all trademark, branding and redistribution rights associated with the original media. Attribution to Mapdiva.com is requested, however not required.

Artboard 2 collection nature

Nature Clip Art Included with Artboard 2

These Nature clip art include flowers, trees, inspiring graphics and more. These clip art are among the wide assortment of fully editable vector clip art and custom styles included in the built-in Artboard Library. Note, some clip art are made from multiple objects and should be ungrouped before editing.

Terms of Use

Creative Commons License Media (e.g., templates, clip art, styles and symbols) provided by Mapdiva LLC are licensed under a Creative Commons Attribution 3.0 Unported License unless otherwise noted. This allows licensees of Mapdiva software to reuse those media for integration within their own work, both personal and commercial; however, Mapdiva reserves fully and unconditionally all trademark, branding and redistribution rights associated with the original media. Attribution to Mapdiva.com is requested, however not required.

ChineseNewYear-SVG-import.png

Import Free SVG Graphics, Like This Awesome Chinese New Year Dragon

Scalable Vector Graphics (SVG) is an open-standard vector image format for two-dimensional graphics. SVG graphics are available from many sources, and here we show how to import and edit a graphic from OpenClipArt.org, a free and public domain source of SVG clip art (Mapdiva is not affiliated with OpenClipArt.org).

Tutorial Details

Program: Artboard 1.7+ graphic design app for Mac OS X
Difficulty: Intermediate
Topics Covered: Image Browser
Estimated Completion Time: about 10 minutes

Step 1

Obtain an SVG file to open in Artboard. Here, we visit OpenClipArt.org and download an SVG file to our local computer directory.

The file in this tutorial is “Chinese New Year Icon” by nicubunu and is provided here as a convenience.

There are two ways to use SVG graphics in Artboard. Add an SVG graphic to an existing Artboard drawing or open an SVG graphic file directly. Both options will open the SVG in the native Artboard file format.

Prefer doing things hands-on? Give it a try…

 

Step 2

Option 1: Add an SVG graphic to an existing Artboard drawing

Step_2___Option_1_Add_an_SVG_graphic_to_an_existing_Artbo.png

Click the Image Browser icon in the Artboard toolbar to open it. As needed, click the “+” in the lower left corner of the Image Browser window to add the directory in which the SVG file is located. Drag and drop the graphic from the Image Browser onto your drawing canvas.

Artboard implements the SVG 1.1 standard, and ignores any and all non-standard comments that other applications frequently use to “help out” when parsing SVG. Occasionally, results may differ from what is expected. See Working With SVG for more information.

Option 2: Open an SVG graphic file directly from Finder
Step_3_Option_2_Open_an_SVG_graphic_file_directly_from_Fi.png

In Apple’s Finder, right-click the SVG file and choose “Open With > Artboard.” A new Artboard file will be created containing the vector graphic.

Step 3

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Often SVG graphics contain many grouped objects, and sometimes groups within groups. As needed Select and Ungroup the imported graphic, then edit as desired.