Using Sequence Markers, Shields, and Special Symbols

‘Sequence Marker’ symbols are available in the Ortelius built-in library. Sequential marker symbols let you quickly place numbered markers on your map to highlight points of interest. Place Sequential Marker symbols just like any other symbol and they’ll automatically number themselves 1,2,3…

Ortelius is loaded with road shields that can be placed onto roads with route numbers. When “snapped” to a track, shields adopt the attributes of the track as available. When the map data attribute (found in the Object Inspector) ‘Route_Num’ is present for the road, the shield will automatically adopt the route number.

Special symbols can be set to automatically detach from their master when the symbol is created. When symbols are detached from their master they become regular graphics (these can be referred to as clip art).

To Use Sequential Markers:

  1. Choose the Symbol Stamp [y] tool.
  2. Choose a ‘Sequence Marker’ symbol from the Styles & Symbols palette.
  3. Place the sequence markers on your map.
  4. To re-order sequence numbers, do one of the following:

DELETE – Delete a marker to re-order the sequence. After placing a series of Sequence Markers, if a marker in the series is deleted the remaining markers will automatically renumber so there are no gaps in the sequence.
GROUP –Grouping two or more markers in the sequence automatically renumbers the grouped markers, placing the grouped markers at the end of the sequence.
OBJECT INSPECTOR – Change a the sequence of a marker from the Object Inspector – Features pane. Select a marker and use the up and down arrows under “Sequence” to edit the selected marker’s sequence number.
MAIN MENU – Select a marker and choose options from Edit > Symbols > Sequence in the main menu. Options include “Move to start,” “Move to end,” “Move backward,” and “Move forward.”

HINT: Sequence markers can be switched to different types, such as numeric (1,2,3…), alphabetical (A,B,C…), roman numeral (I, II, III…), by choosing Edit > Symbol > Sequence > or from the Object Inspector – Features pane and choosing the type.

To Use Shields:


When you place a shield onto the track, it automatically adopts the road’s route number (if the route number attribute exists for that object).

  1. Choose the Symbol Stamp [y] tool.
  2. Open the Styles & Symbols palette and enter ‘shield’ in the search bar. The built-in symbols that support the ‘%%Route_Num’ attribute all contain the word “Shield” in the symbol name. All the shield symbols will appear.
  3. Click onto a track with the stamp to place the shield symbol.
  4. Right-click a shield on a track to align it to the track or not.

HINT: Add Route Numbers to one or more tracks in the Object Inspector Attributes pane. Click the “+” button to add an attribute and choose “Route Number” from the drop-down list. Complete the process by entering the correct value for the route number. For example, if you have several roads you can select them all and add a route number to them. Then, keeping the Object Inspector open, select each road to add the attribute value.

HINT : For standalone symbols (such as when showing a shield in a legend), add attributes such as a ‘Route_Num’ attribute directly to the symbol. Alternatively, add a New Label and double click the label to edit the text. Note that the label can be repositioned to the center of the symbol.

To Use Embellishments and Legend/Key:


Embellishments, such as this cartouche, are examples of special symbols. These objects are saved in the Symbols Library for convenience and when placed can accept labels or be detached from their master for additional editing.

  1. Do one of the following:
  • Choose the Symbol Stamp [y] tool and choose a symbol from the Styles & Symbols palette. Click onto the map area with the Symbol Stamp tool to place the symbol.
  • Choose the Select tool. Press and drag a symbol from the palette directly onto your drawing canvas.

2. Use the Select [s] tool and ungroup as necessary.

About Automatically Detached Symbols (Clip Art):


Clip art may need ungrouped before they can be edited. Map legends are examples of automatically detached clip art available in the Ortelius built-in library.