Using the Style Inspector

One of the most powerful aspects of Ortelius is its ability to go way beyond simple stroke and fill styles. The Style Inspector is used to create and edit expert “stacked” styles, comprised of various style components, such as gradients, arrows, and pattern fills.

The Style Inspector is also used to save custom styles to the user’s Library collection.

Play with the Style Inspector’s many style components to build “stacked” styles and you’ll be an expert in no time flat. See Available Style Components for more information.

To Open the Style Inspector:

To_Open_the_Style_Inspector.png

Do one of the following:

  • Click the Style Inspector icon in the toolbar.
  • Choose Window > Style Inspector from the main menu.

To Reset the Style to the Default:

  1. Click the ‘Reset’ button in the Style Inspector to reset to the default style (grey fill, black stroke).
  2. Edit the style properties as desired.
  3. Continue drawing (subsequent objects have the same style properties until they are changed).

To Copy a Style using ‘Clone’:

To_Copy_a_Style_using__Clone_.png

‘Clone’ makes a copy of an existing style so you can make changes to it and continue drawing without affecting the original. This makes it easy to adjust some properties, such as a stroke’s width or color, while retaining other style component settings as desired.

1. With the Style Inspector open, make an existing style the active style (it should show in the Style Inspector ‘Preview’) by doing one of the following:

  • Select an object with the style to be cloned.
  • Select a style in the Styles & Clip Art palette.
  • Select a style in the Library Manager.

2. Click the ‘Clone’ button in the Style Inspector to copy to the style.
3. Edit the style properties as desired.
4. Continue drawing (subsequent objects have the same style properties until they are changed).

HINT: Styles in the built-in Mapdiva collection cannot be over-written – to enable editing styles in the built-in collection, use “Clone” to make a copy of the original.

To Work with Non-Saved (Ad Hoc) Styles:

Styles you create while you draw are called “ad hoc” styles unless they are added to your user library. Unless you want to save a style for future re-use, there is no need to rename or add these styles to your Library collection. Simply create styles as desired and continue drawing.

To Enable Editing a Library Style:

Saved styles are “master styles” and when saved they are, by default, set as not editable to prevent unintended changes.

  1. With the style active, check “Editable” in the Style Inspector.
  2. If presented with a confirmation message, click ‘Make Editable’.
  3. After editing, we recommend unchecking the box ‘Editable’ to prevent further unintended changes.

HINT: Styles in the built-in Mapdiva collection cannot be over-written – to enable editing styles in the built-in collection, use “Clone” to make a copy of the original.

To Build a Style Using the Style Inspector:

To_Build_a_Style_Using_the_Style_Inspector.png

Styles are “built” by combining various style components.

  1. Select or draw an object to receive the new style.
  2. With the object selected, press the ‘+’ button to add a style component from the drop-down list.
  3. Adjust the properties of the style component as desired. Multiple components may be added. See Available Style Components for more information about style component settings.

For example, to build this cased line with a center dash, three strokes of varying widths are defined and stacked. Here we combine a black solid line, a narrower magenta solid line, and a green dashed line. The black stroke is defined first, then the magenta, then the green line. The list shows the order that components are drawn, so the last (bottom) item in the list is drawn last, which will appear ‘on top’ of components already drawn. Drag to rearrange the stacking order of style components.

To Remove a Style Component:

  1. With the style active, click onto the style component name in the style component list.
  2. Do one of the following:
  • Click the ‘-‘ button to remove the style component.
  • Right-click the style component name and choose ‘Delete Component’ from the contextual menu.

To Enable (or Disable) a Style Component without Removing It:

  1. With the style active, click onto the style component name in the style component list.
  2. Check (or uncheck) the ‘Enable’ box to show (or hide) the style component without removing it.

HINT: To edit a style component it must be enabled (check box). Disabled components can neither be edited, nor show up when the style is used to draw an object. If desired, individual components of a style can be uniquely named by double-clicking in the master list of the Style Inspector.

To Copy/Paste Style Components:

Each style component carries its own adjustable properties. You can copy and paste a component (and its associated property settings) to the same or other styles.

  1. With the style active, click onto the style component name in the style component list.
  2. Right-click the style component and choose ‘Copy Component’ from the contextual menu.
  3. Do one of the following:
  • Right-click again in the style component list area and choose ‘Paste Component’ from the contextual menu. Adjust style properties as desired.
  • Make a new or different style active, right-click in the style component list area and choose ‘Paste Component’ from the contextual menu. Adjust style properties as desired.

To Save a New Library Style:

To_Save_a_New_Library_Style.png

Optionally, use the Style Inspector to name your styles and add them to “My Collection…” for future use.

  1. When you’re satisfied with your new style, click back onto the “Style” heading in the component list to return to the front dialog.
  2. Click onto the ad-hoc name, highlight it and type a new style name.
  3. Optionally, click the text ‘Optional description’ and type a description for your new style.
  4. Click the ‘Add to User’s Collection…’ button. The Library Manager is launched and the style is added to My Library > My Collection.

New styles are immediately available in the Styles & Clip Art Palette where you can use them for drawing.

Available Style Components

From the Style Inspector, a wide assortment of components are available to create awesome custom styles.

What you can achieve with custom styles is nearly limitless. For example, with the Roughened Stroke, you can easily mimic pencil lines or markers. The Tagged Stroke offers an amazing flexibility for easily creating hatched strokes. Add repeatable patterns along strokes, such as adding flowers along a path. Create tile fills for textures. Stack multiple style components together. Ortelius’ Style Inspector helps you build and save your creations – enabling more creativity and greater productivity.

To Add a Stroke and Edit Its Properties:

To_Add_a_Stroke_and_Edit_Its_Properties.png
  1. Press the ‘+’ button and choose ‘Stroke’ from the drop-down menu.
  2. The following properties can be edited for strokes:
  • COLOR – Press and hold the color-well to display the color array, or click once on the color-well to open the Colors panel.
  • WIDTH – Set line width with the slider, highlight the text and type the line width, or use the up/down arrows to adjust the line width.
  • SOLID LINE or DASH – Choose ‘Solid Line’ or a dash pattern from the drop-down list, or choose ‘Other…’ to define a custom dash pattern in the dialog that is presented.
  • LINE-CAP and CORNER-JOIN – Click the icons to choose butted, rounded or square line caps (the appearance at the end of the stroke); and mitered, round, or beveled corners.
  • CLIPPING – Choose from ‘None’ for no clipping, ‘Inside’ to clip the visual stroke to the inside of the path centerline, or ‘Outside’ to clip the visual stroke to the outside of the path centerline.
  • OFFSET – Use the slider to offset the visible stroke to the left or right of the path centerline.
  • SHADOW – Check the box to enable the stroke shadow. Press and drag the knob to adjust the shadow angle. Move the sliders to adjust the shadow distance and blur. Press and hold the color-wells to display the color array, or click once on the color-well to open the Colors panel and change the shadow color.

HINT: Select the color well and choose from millions of colors using the Colors panel. From the Colors panel, transparency can also be set using the Opacity Slider. See Making the Most of Your Apple Color Picker for more information.

HINT: Heavy use of shadows can affect drawing speed. For good performance, a preference hides shadows when viewing the document above 800% zoom. This preference can be changed and/or disabled in the (app) > Preferences … Performance dialog.

To Add an Arrowed or Dimension Line Stroke:

To_Add_an_Arrowed_or_Dimension_Line_Stroke.png
  1. Press the ‘+’ button and choose ‘Arrowed Stroke’ from the drop-down menu.
  2. Color, line width, dash, and shadow properties are set in the same way as a standard stroke.
  3. The following additional properties can be edited for Arrowed stroke:
  • ARROW HEAD (END) STYLE – The Arrowed Stroke is highly flexible in that you can set arrow head style on one or both ends. Choose a beginning and/or end style from the drop-down lists.
  • ARROW SIZE / SHAPE – Set the arrowhead size by dragging the knob (small square) In the arrow preview area.
  • DIMENSION LINE LABEL – Choose the dimension setting, including the location along the line, tolerance, and the dimension unit (linear, diameter, radius, or angle). Edit the font appearance by clicking the “A” button. Dimensions will be displayed in the current drawing units.

To Add a Rough Stroke:

To_Add_a_Rough_Stroke.png
  1. Press the ‘+’ button and choose ‘Roughened Stroke’ from the drop-down menu.
  2. Color, line width, dash, and shadow properties are set in the same way as a standard stroke.
  3. The following additional properties can be edited for Roughened stroke:
  • ROUGHNESS – Use the slider, highlight the text and type, or use the up/down arrows to adjust the percent roughness of the stroke.

To Add a Tagged Stroke:

To_Add_a_Tagged_Stroke.png

The Tagged Stroke offers an amazing flexibility for easily creating strokes with “tags” or hatches.

  1. Press the ‘+’ button and choose ‘Tagged Stroke’ from the drop-down menu.
  2. Color, line width, dash, and shadow properties are set in the same way as a standard stroke.
  3. The following additional properties can be edited for Tagged stroke:
  • SHOW MAIN STROKE – Check to show the main stroke, uncheck to hide the main stroke and show tags only.
  • TAG KIND – Press the ‘Kind’ drop-down list to choose the appearance of the tag, such as lines, squares, triangles, semi-circles, circles and “v”s.
  • TAG WIDTH – Use the slider, highlight the text and type, or use the up/down arrows to adjust the width of the tags.
  • TAG LENGTH – Use the slider, highlight the text and type, or use the up/down arrows to adjust the length of the tags.
  • TAG SPACING – Use the slider, highlight the text and type, or use the up/down arrows to adjust the spacing of the tags along the path.
  • TAG PHASE – Use the slider, highlight the text and type, or use the up/down arrows to adjust the percent of the path shown before the tags start.
  • TAG ANGLE – Press and drag the knob to adjust the tag’s angle.
  • ALTERNATING TAGS – When checked, alternating tags are placed to opposite sides of the stroke.
  • TAG TAPER – Check the boxes to taper the tags off as they reach the left or right side of the path. Choose the type of taper to be applied. Use the slider, highlight the text and type, or use the up/down arrows to adjust the percent distance of the taper to ends of the path.

To Add a Tapered Stroke:

To_Add_a_Tapered_Stroke.png

Ortelius’ Tapered Stroke supplies an easy way to build styles for elegant paths.

  1. Press the ‘+’ button and choose ‘Tapered Stroke’ from the drop-down menu.
  2. Color, line width, dash, and shadow properties are set in the same way as a standard stroke.
  3. The following additional properties can be edited for Tapered stroke:
  • TAPER – Check the boxes to taper the tags off as they reach the left and/or right side of the path. Choose the type of taper to be applied. Use the slider, highlight the text and type, or use the up/down arrows to adjust the percent distance of the taper to ends of the path.

To Add a Zig-Zag Stroke:

To_Add_a_Zig-Zag_Stroke.png
  1. Press the ‘+’ button and choose ‘Zig-Zag Stroke’ from the drop-down menu.
  2. Color, line width, dash, and shadow properties are set in the same way as a standard stroke.
  3. The following additional properties can be edited for Zig-Zag stroke:
  • AMP – Use the slider, highlight the text and type, or use the up/down arrows to adjust the amplitude (distance from centerline) of the zig-zag wave effect.
  • WAVE – Use the slider, highlight the text and type, or use the up/down arrows to adjust the wavelength (distance between waves) of the zig-zag wave effect.
  • SPREAD – Use the slider, highlight the text and type, or use the up/down arrows to adjust the curvature of the peaks of the wave.

To Add a Path Decorator:

To_Add_a_Path_Decorator.png

Add objects, symbols, or images repeatedly along a path using Path Decorator. For example, draw a circle on the drawing canvas and copy it. Paste it into the image well under Path Decorator. The circle is now added at regular intervals along the path.

  1. Press the ‘+’ button and choose ‘Path Decorator’ from the drop-down menu.
  2. The following properties can be edited for Path Decorator:
  • IMAGE – Copy a small graphic from your drawing and click ‘Paste Image’, or click ‘Image File…’ to launch Finder and select an image. Vector graphics (such as those copied/pasted from your drawing) are converted to PDF images and are not editable when part of a style component.
  • TANGENT TO PATH – When checked, each image will be aligned to the paths curvature. When uncheck each image will be aligned to the page.
  • SCALE – Use the slider, highlight the text and type, or use the up/down arrows to adjust the percent scale factor of the image.
  • SPACING – Use the slider, highlight the text and type, or use the up/down arrows to adjust the distance between each image.
  • LEAD-IN – Use the slider, highlight the text and type, or use the up/down arrows to adjust the distance from the start of the path before images are applied.
  • END RAMP – Use the slider, highlight the text and type, or use the up/down arrows to adjust the proportion of path length where images are gradually scaled up to their final size.
  • OFFSET – Use the slider, highlight the text and type, or use the up/down arrows to adjust the lateral displacement of images from the path centerline.
  • ALTERNATING OFFSET – When checked, alternating images are placed to opposite sides and with 180-degree rotation.
  • CLIPPING – Choose from the drop-down list to clip images to the inside or outside of the path.

HINT: For good performance (drawing speed), the image should be small, not too complex, and not too closely spaced.

To Add a Color Fill:

To_Add_a_Color_Fill.png
  1. Press the ‘+’ button and choose ‘Color Fill’ from the drop-down menu.
  2. The following properties can be edited for Color Fill:
  • COLOR – Press and hold the color-well to display the color array, or click once on the color-well to open the Colors panel.
  • IMAGE – Copy a small graphic from your drawing and click ‘Paste Image’, or click ‘Image File…’ to launch Finder and select an image. Vector graphics (such as those copied/pasted from your drawing) are converted to PDF images and are not editable when part of a style component. Useful for tiled images whose properties do not need adjusted.
  • SHADOW – Check the box to enable the stroke shadow. Press and drag the knob to adjust the shadow angle. Move the sliders to adjust the shadow distance and blur. Press and hold the color-wells to display the color array, or click once on the color-well to open the Colors panel and change the shadow color.

HINT: Select the color well and choose from millions of colors using the Colors panel. From the Colors panel, transparency can also be set using the Opacity Slider. See Making the Most of Your Apple Color Picker for more information.

HINT: Heavy use of shadows can affect drawing speed. For good performance, a preference hides shadows when viewing the document above 800% zoom. This preference can be changed and/or disabled in the (app) > Preferences … Performance dialog.

To Add a Gradient Fill:

To_Add_a_Gradient_Fill.png

Use Gradient Fill for stylish linear and radial gradients. The gradient well gives you the “big” picture as you build the style. Gradients can have 2 or more color-stops for awesome effects.

  1. Press the ‘+’ button and choose ‘Gradient Fill’ from the drop-down menu.
  2. The following properties can be edited for Gradient Fill:
  • COLOR SLIDER – The color slider is the place to control color selection and placement. To set gradient colors, select the color stops at each end of the gradient bar. Choose colors form the Colors panel. Add and remove color stops using the “+” and “-” on the left side of the gradient bar, or drag color stops off of the slider bar to remove them. Drag color stops to reposition along the gradient bar.
  • LINEAR GRADIENT – Choose for a linear gradient.
  • **LINEAR GRADIENT ANGLE – In the gradient-well, rotate the knob on the Iris control to set the angle of the gradient. Hold the SHIFT-key to constrain the angle of the gradient to 15-degree increments.
  • RADIAL GRADIENT – Choose for a gradient radiating outward from a point.
  • **RADIAL GRADIENT POSITION AND RADIUS – In the gradient-well, drag Iris-control rings to adjust the center point of a radial gradient. Drag ring tabs to set gradient radius and adjust the color blend between two circles of color.
  • ANGLE RELATIVE TO OBJECT – Checked makes the gradient angle to be set relative to the object. Unchecked makes the gradient angle to be set relative to the page.

To Add a Zig-Zag Fill:

To_Add_a_Zig-Zag_Fill.png
  1. Press the ‘+’ button and choose ‘Zig-Zag Fill’ from the drop-down menu.
  2. Color, and shadow properties are set in the same way as a color fill.
  3. The following additional properties can be edited for Zig-Zag fill:
  • AMP – Use the slider, highlight the text and type, or use the up/down arrows to adjust the amplitude (distance from edge) of the zig-zag wave effect.
  • WAVE – Use the slider, highlight the text and type, or use the up/down arrows to adjust the wavelength (distance between waves) of the zig-zag wave effect.
  • SPREAD – Use the slider, highlight the text and type, or use the up/down arrows to adjust the curvature of the peaks of the wave.

To Add a Pattern Fill:

To_Add_a_Pattern_Fill.png

Using the Pattern Fill, objects, symbols, or images are regularly repeated within the fill area.

  1. Press the ‘+’ button and choose ‘Pattern Fill’ from the drop-down menu.
  2. The following properties can be edited for Pattern Fill:
  • IMAGE – Copy a small graphic from your drawing and click ‘Paste Image’, or click ‘Image File…’ to launch Finder and select an image. Vector graphics (such as those copied/pasted from your drawing) are converted to PDF images and are not editable when part of a style component. Useful for tiled images whose properties do not need adjusted.
  • SCALE – Use the slider, highlight the text and type, or use the up/down arrows to adjust the percent scale factor of the image.
  • SPACING – Use the slider, highlight the text and type, or use the up/down arrows to adjust the distance between each image.
  • ALT OFFSET – Use the slider, highlight the text and type, or use the up/down arrows to adjust the proportion of additional offset applied to alternating rows.
  • ANGLE – Press and drag the knob to adjust the overall pattern angle around the center point.
  • RAND SPACING – Use the slider, highlight the text and type, or use the up/down arrows to apply a randomness factor to the motif’s position.
  • RAND SCALE – Use the slider, highlight the text and type, or use the up/down arrows to apply a randomness factor to the motif’s scale.
  • RAND ANGLE – Use the slider, highlight the text and type, or use the up/down arrows to apply a randomness factor to the motif’s angle.
  • ANGLE RELATIVE TO OBJECT – When checked, the pattern’s overall angle is relative to the object. When unchecked, the pattern’s overall angle is relative to the page.
  • IMAGE ANGLE IS RELATIVE TO PATTERN ANGLE – When checked, individual motif’s image angle is relative to the overall pattern angle.
  • SUPPRESS CLIPPED IMAGES – When checked, images that would be clipped by the object’s path are not drawn.

HINT: For good performance (drawing speed), the image should be small, not too complex, and not too closely spaced.

About Suppressing Clipped Images:

About_Suppressing_Clipped_Images.png

HINT: When a new object is drawn using a pattern fill style, the image objects in the pattern may appear clipped at the edges of the shape. You can use “Suppress clipped images” to hide images at the edge of a shape if they would otherwise appear as clipped.

To Add a Hatch Fill and Dot Screen:

To_Add_a_Hatch_Fill_and_Dot_Screen.png

Hatch fill is used to create patterns of lines or dots. This component offers control over line width, spacing, lead-in, color, and angle. Lines can be dashed, and roughness and wobble can even be added to create a wavy pattern. Add two or more Hatch Fill components with differing angles to create checkered and grid patterns.

  1. Press the ‘+’ button and choose ‘Hatch Fill’ from the drop-down menu.
  2. The following properties can be edited for Hatch Fill:
  • LINE WIDTH – Set line width with the slider, highlight the text and type the line width, or use the up/down arrows to adjust the line width.
  • SPACING – Use the slider, highlight the text and type, or use the up/down arrows to adjust the distance between each line.
  • LEAD-IN – Use the slider, highlight the text and type, or use the up/down arrows to adjust the lead-in, or phase, of the hatch.
  • ANGLE – Press and drag the knob to adjust the hatch line angle.
  • ANGLE RELATIVE TO OBJECT – When checked, the hatch’s overall angle is relative to the object. When unchecked, the hatch’s overall angle is relative to the page.
  • SOLID LINE or DASH – Choose ‘Solid Line’ or a dash pattern from the drop-down list, or choose ‘Other…’ to define a custom dash pattern in the dialog that is presented.
  • COLOR – Press and hold the color-well to display the color array, or click once on the color-well to open the Colors panel.
  • ROUGHNESS – Use the slider, highlight the text and type, or use the up/down arrows to adjust the percent roughness of the lines.
  • WOBBLE – Use the slider, highlight the text and type, or use the up/down arrows to adjust the percent “wobbliness” or random offset of each line.
  • DOT DENSITY – To generate a dot pattern, highlight the text and type the percent dot density, or use the up/down arrows to adjust the dot density. After setting a dot density, changing “Line width” with a dot pattern adjusts the dot diameter. Changes to other properties then apply to the dot pattern.

To Add an Image Adornment:

To_Add_an_Image_Adornment.png

Although they look similar, an Image Adornment is different from adding a regular image object to your drawing. An Image Adornment is an actual component of the style, which can be applied like any style to any shape. Whereas a regular image object (for example, added from the Image Browser) is a single object.

  1. Press the ‘+’ button and choose ‘Image Adornment’ from the drop-down menu.
  2. The following properties can be edited for Image Adornment:
  • IMAGE – Copy a small graphic from your drawing and click ‘Paste Image’, or click ‘Image File…’ to launch Finder and select an image. Vector graphics (such as those copied/pasted from your drawing) are converted to PDF images and are not editable when part of a style component. Useful for tiled images whose properties do not need adjusted.
  • FIT OBJECT – When selected, the image is scaled to fit the object (image may be stretched).
  • FIT MAINTAINING ASPECT RATIO – When selected, the image is scaled to fit the object while maintaining the aspect ratio (image width or height may be artificially cropped).
  • SCALE – When selected, the image is scaled according to a user-defined scale factor. Use the slider, highlight the text and type, or use the up/down arrows to adjust the percent scale factor of the image.
  • OPACITY – Use the slider, highlight the text and type, or use the up/down arrows to adjust the percent opacity of the image adornment.
  • ANGLE – Press and drag the knob to adjust the overall pattern angle around the center point.
  • CLIP TO PATH – When checked, the image is clipped to the object’s path.

HINT: Dropping an image from the Image Browser or Finder onto any shape with a fill automatically adds the image as an Image adornment. Use the Style Inspector to adjust the Image Adornment settings.

To Add a Bridge Adornment:

A bridge adornment is a custom overlay style used when your needs are beyond what is supplied with the standard bridge symbol accessed through Edit > Insert Special > Bridge. Unlike normal styles, an overlay style is created and saved to your library in one step, then applied to a track in another step.

CREATE THE OVERLAY STYLE

  1. Use the Linear Select [n] tool to highlight the section of track to accept the new style.
  2. Open the Style Inspector and click ‘Clone’ – using ‘Clone’ helps to visualize how the custom bridge style will look with your track as you create it.
  3. Press the ‘+’ button and choose ‘Bridge’ from the drop-down menu.
  4. Drag the ‘Bridge’ style component to the top of the style component list so it appears under the other track styles.
  5. Adjust the style component properties as desired. The following properties can be edited for Bridge adornment:
  • COLOR – Press and hold the color-well to display the color array, or click once on the color-well to open the Colors panel.
  • LINE WIDTH – Set line width with the slider, highlight the text and type the line width, or use the up/down arrows to adjust the line width.
  • PIER SIZE – Size of the bridge piers.
  • SPACING – Distance between each pier (is automatically adjusted to evenly space piers between bridge ends).
  • WIDTH – Width of the bridge.
  • AUTO-SIZE PIERS AND SPACING – Bridge parameters are automatically derived from the path width of the track object to which they are to be applied.

6. Remove the other non-bridge style components from the style components list.
7. Return to the main Style Inspector view, then name and save the new bridge style to your user library.

APPLY THE OVERLAY STYLE
Remember, to place a custom overlay style to a track, save the style to your User collection and do the following:

  1. Use Linear Select [n] to highlight the section of track to accept the new overlay style.
  2. Hold down the OPTION-key and double-click the style in the Styles & Symbols palette.

HINT: If you inadvertently deselect the track with the bridge while you are in the process of formatting its custom style, use the Linear Select tool to highlight the bridge and it will appear again in the Style Inspector.

To Add a Tunnel Adornment:

To_Add_a_Tunnel_Adornment.png

A tunnel adornment is a custom in-line style used when your needs are beyond what is supplied with the standard tunnel symbol accessed through Edit > Insert Special > Tunnel. Unlike normal styles, an in-line style is created and saved to your library in one step, then applied to a track in another step.

CREATE THE IN-LINE STYLE

  1. Use the Linear Select [n] tool to highlight the section of track to accept the new style.
  2. Open the Style Inspector and click ‘Reset’ or ‘Clone’ .
  3. Press the ‘+’ button and choose ‘Tunnel’ from the drop-down menu.
  4. Optionally, remove the other style components from the style component list.
  5. Adjust the style component properties as desired. The following properties can be edited for Tunnel adornment:
  • COLOR – Press and hold the color-well to display the color array, or click once on the color-well to open the Colors panel.
  • LINE WIDTH – Set line width with the slider, highlight the text and type the line width, or use the up/down arrows to adjust the line width.
  • TUNNEL TYPE – Choose among a rounded or angular tunnel “portal” type.
  • DEPTH – The depth of the tunnel “portal”.
  • SPAN – The breadth (span) or the tunnel “portal”.

6. Return to the main Style Inspector view, then name and save the new bridge style to your user library.

APPLY THE IN-LINE STYLE
Remember, to place a custom in-line style to a track, save the style to your User collection and do the following:

  1. Use Linear Select [n] to highlight the section of track to accept the new overlay style.
  2. Double-click the style in the Styles & Symbols palette.

To Add a Cutting & Embankment Adornment:

A cutting or embankment adornment is a custom overlay style used when your needs are beyond what is supplied with the standard bridge symbol accessed through Edit > Insert Special > Cutting (or Embankment). Unlike normal styles, an overlay style is created and saved to your library in one step, then applied to a track in another step.

CREATE THE OVERLAY STYLE

  1. Use the Linear Select [n] tool to highlight the section of track to accept the new style.
  2. Open the Style Inspector and click ‘Clone’ – using ‘Clone’ helps to visualize how the custom style will look with your track as you create it.
  3. Press the ‘+’ button and choose ‘Cutting & Embankment’ from the drop-down menu.
  4. Adjust the style component properties as desired. The following properties can be edited for Bridge adornment:
  • CUTTING/EMBANKMENT – Choose among cutting or embankment overlay style.
  • COLOR – Press and hold the color-well to display the color array, or click once on the color-well to open the Colors panel.
  • SCALE – Image scaling factor.
  • SCALE VARIABLE – Sets a variable scaling factor.
  • SPACING – Distance between each image.
  • WOBBLE – “Wobbliness” factor or random offset of images.
  • END RAMP – Proportion of path length where images are gradually scaled up to their final size.
  • OFFSET – Lateral displacement of images from path center line.
  • ALTERNATING OFFSET – Alternate images are displaced to opposite sides and with 180-degree rotation when checked.
  • CLIPPING – Images may be clipped to the inside or outside of the path.

6. Remove the other non-cutting/embankment style components from the style components list.
7. Return to the main Style Inspector view, then name and save the new cutting/embankment style to your user library.

APPLY THE OVERLAY STYLE
Remember, to place a custom overlay style to a track, save the style to your User collection and do the following:

  1. Use Linear Select [n] to highlight the section of track to accept the new overlay style.
  2. Hold down the OPTION-key and double-click the style in the Styles & Symbols palette.

HINT: If you inadvertently deselect the track with the cutting/embankment while you are in the process of formatting its custom style, use the Linear Select tool to highlight the cutting/embankment and it will appear again in the Style Inspector.

To Add a Label Adornment:

To_Add_a_Label_Adornment.png

A label adornment pre-defines the label styling properties to be used with a style. Once defined, the label style component is changed to ‘Disabled” so it is displayed only when applied interactively to an object in your map.

  1. Draw a path or shape to let you visualize how the label will look with the style.
  2. With the object still selected, open the Style Inspector and click ‘Reset’ or ‘Clone’ to create a new style.
  3. Press the ‘+’ button, and choose ‘Label’ from the drop-down menu ‘Adornment’ section.
  4. Do one of the following:
  • If you have a shape object to receive the label, choose ‘Flow text into object’s rectangle’ from the ‘Layout’ drop-down menu.
  • If you have a path object to receive the label, choose ‘Along object’s path’ from the ‘Layout’ drop-down menu.
  • Choose another option (such as ‘Along reverse path’) from the ‘Layout’ drop-down menu as desired.

5. Adjust the remaining style component properties as desired. The following properties can be edited for Label adornment:

  • VERTICAL – The vertical alignment options (align top, middle, bottom, center on path, variable); if ‘Variable’ is chosen, the vertical alignment slider becomes active letting you interactively set the vertical alignment.
  • WRAP LINES – The text is wrapped when checked; if unchecked only a single line is drawn (shapes only).
  • ANGLE – Rotation angle of the text.
  • ANGLE RELATIVE TO OBJECT – Text angle is relative to the object when checked.
  • CLIP TO PATH – Text is clipped to object’s path when checked.
  • TEXT COLOR – Text color.
  • JUSTIFICATION – Horizontal justification of text.
  • FONT – Opens Fonts panel.
  • OUTLINE – Text has an outline when checked.
  • MASK – Text has a mask when checked.

6. The default text label reads “Text Adornment”, is displayed as entered, and can be left blank. Alternatively, a look-up ‘tag’ can be applied that will look up the label value according to any object attributes that may exist (as defined in the Object Inspector – Attributes pane). To define the content of a label, do one of the following:

  • Double-click the text in the text-well to select it for editing and begin typing – when a text label is added to an object the label is displayed as entered.
  • Double-click the text in the text-well to select it for editing and delete it – when a text label is added to an object the label is displayed as “Label” and can be edited directly on the object with a double-click.
  • Double-click the text in the text-well to select it for editing and choose a tag from the ‘Tags’ drop-down list (Route Number, Sequence Number, Sequence Cardinal, or Name) – when a text label is added to an object the label is displayed as the attribute value, if it exists (if no attribute exists, it will be displayed as “Label”).
  • Double-click the text in the text-well to select it for editing and type “%%” followed immediately by a custom attribute to be used in the label (for example, ‘%%CITYNAME’). The ‘%%’ preface indicates to Ortelius that the value is to be looked up.

7. IMPORTANT: Once the label is formatted, uncheck the ‘Enabled’ check box in the style components list. This hides the label adornment until a label is interactively added to an object.
8. Return to the main Style Inspector view, then name and save the new style to your user library.

HINT: See Using Map Text Labels, Text Labeling Area Features, Text Labeling Point Features, and Text Labeling Linear Features for more information on using Ortelius’ powerful labeling system.

To Add an Effects Group:

An ‘Effects Group’ applies certain effects, such as blurs and blooms, to other style components within your style. To apply an effects group:

Draw a shape or a path so you can visualize the label as you define the style.
Press the ‘+’ button, and from the drop-down menu ‘Groups’ section, choose ‘Core Image Filter’ or ‘Transform’.

  1. Do one of the following:
  • With the Effects Group (either ‘Core Image Filter’ or ‘Transform’) selected in the style components list, press the ‘+’ button and choose any style component from the drop-down menu. The style component will be added nested within the group.
  • Click onto other style components in the style components list and drag them into (or under) the Effect Group. They will appear as nested within the group.
  • To remove a style component from an Effects Group, drag the component out of the group.

To Add a Core Image Filter Effects Group:

To_Add_a_Core_Image_Filter_Effects_Group.png

Core Image Filters are advanced style component that apply filters to other style components. A wide assortment of image filters are available. This example shows an orange stroke moved into the Core Image Filter Group.

  1. Add the ‘Core Image Filter’ effects group and arrange the desired style components nested within the group (see above).
  2. Click onto the effects group name in the Style Component list to reveal the available filters.
  3. From the drop-down list, select a filter effect to apply to the group.
  4. Once a filter effect is selected, a set of filter-specific properties is presented that may be adjusted by the user.

HINT: Filters are well suited to work with images such as an Image Adornment style component, while a limited number of filters work well with strokes and fills, such as Gaussian Blur.

To Add a Transform Effects Group:

To_Add_a_Transform_Effects_Group.png

‘Transform’ enables interesting 3-d visual effects. Based on user input, transform adds copies of the style component in a stacked fashion under the original object.

  1. Add the ‘Transform’ effects group and arrange the desired style components nested within the group (see above).
  2. Click onto the effects group name in the Style Component list to reveal the available properties.
  3. The following properties can be edited for Transform:
  • NUMBER OF ADDITIONAL COPIES – Highlight the text and type, or use the up/down arrows to set the number of copies to be added to the stack.
  • X OFFSET – Use the slider, highlight the text and type, or use the up/down arrows to adjust the X offset and slide the stack in a distance and direction from the center of the object at the angle designated.
  • Y OFFSET – Use the slider, highlight the text and type, or use the up/down arrows to adjust the Y offset and slide the stack in a distance and direction from the center of the object at the angle designated
  • X SCALE – Use the slider, highlight the text and type, or use the up/down arrows to adjust the adjust the X scale (size) of the copies.
  • Y SCALE – Use the slider, highlight the text and type, or use the up/down arrows to adjust the adjust the Y scale (size) of the copies.
  • RELATIVE ANGLE – When checked, the transform is calculated relative to the object’s angle.
  • ROTATE – Press and drag the knob to adjust the rotation angle of each copy.
  • REVERSE – When checked, that transform effects are applied in reverse order.
  • BLEND – When checked, each copy’s color is a blend between the original color and the blend color here (use the color-well to set color).

Using the Color Picker

Perhaps no time in history has it been easier to access such a rich array of colors and palettes. The Colors panel provides multiple ways to specify, select, and save colors for your drawing. The following sections describe each of these methods.

To Open the Colors Panel:

Do one of the following:

  • Click the Colors icon in the toolbar.
  • Choose Window > Colors from the main menu.

HINT: he Colors panel is also used when changing colors in the Fonts panel and Style Inspector.

To Drag-and-Drop Colors:

You can apply the colors you choose in the Colors panel to simple object styles on the page.

Drag and drop color from the colorwell directly onto the object. Dropped colors will “bucket-fill” objects to replace a color that was previously applied. It will change the color of outlines on objects with stroke styles but no fill. It will change the top stroke color on lines with cased line styles or other multi-stroke effects. Drag and drop color can also be used on text.

In all cases, when a color is quick-dropped onto a object, the style of that object is replaced with a new ad-hoc style. This avoids unintentional changes to master styles in the Library.

To Use the Color Wheel:

To_Use_the_Color_Wheel.png

Across the top of the Color window are a series of icons. The first icon opens a Color Wheel that allows you to pick the hue and saturation from the wheel, the value from a slider on the side, and adjust the opacity/transparency from a slider on the bottom.

To Pick Up Existing Colors from Your Drawing with the Magnifying Glass:

The Color Picker Magnifying Glass is a great color tool for accurately picking colors from an existing drawing. Use the magnifying glass to pick colors off of existing symbols and styles, photographs, art images, inspiration maps, or other color palettes you have found.

  1. Choose the magnifying glass and move your cursor anywhere on your screen. It magnifies the pixels below it.
  2. Click anywhere on your screen to pick the color of any pixel.

To Save Colors in the Swatch Drawer:

To_Save_Colors_in_the_Swatch_Drawer.png

You can save up to 300 temporary swatches at one time (open the Colors panel and the drawer to the maximum size to see all 300 swatches.)

  1. Open the Swatch drawer at the bottom of the Colors panel by dragging on the bottom drawer knob.
  2. Save colors you are working on by dragging them to the swatches.
  3. Delete swatches by dragging a white swatch over them.

To Use Color Sliders:

To_Use_Color_Sliders.png

The second icon opens the Sliders portion of the picker, where sliders control all the normal color picking schemes: Gray Scale, RGB, CYMK, and HSB. Numeric values representing color can also be entered.

HINT: CMYK colors are typically recommended when you are creating a graphic for print publication and want precise control over the printed colors. All colors used throughout are calibrated and subject to a color-controlled and calibrated workflow if you use one.

To Use Color Palettes:

To_Use_Color_Palettes.png

The third icon opens the Color Palettes portion of the Color window. When considering a new color scheme or creating a new series of styles and symbols, Color Palettes is a great place to start. Color lists are presented from a drop-down palette menu. There are a few default color palette lists, including Web Safe Colors.

The strength of the Color Palettes is that you can make your own. Use the Magnifying Glass to select just the right colors. This is an excellent way to put a consistent set of colors at your fingertips. Additionally, color palettes created here can be shared with others and are available in all other applications that use the Colors panel (your List and Image Palettes are stored in the ~user > Library > Colors folder).

To create your own color list, choose New from the action menu. A new unnamed list will be opened, containing only the color currently in the large color well at the top of the window. Rename the list using the action menu.

Using any of the color selection methods described below, drag-and-drop colors from the color well or a mini-well in the bottom Swatch drawer into the list window. Alternatively, select a color and click “+” below the list window to add it to the list. Repeat selecting colors using any method, adding colors to the list.

Double-click on list items to give each of the colors a meaningful name. You can easily find colors by typing part of the name into the Search field below the List window.

To Use the Image Palette:

To_Use_the_Image_Palette.png

The fourth icon opens the Image Palettes. The Spectrum Palette is loaded by default, but you aren’t limited to it. You can open any picture you have, and use it as a palette, by choosing New From File or New From Clipboard from the Palette menu below the picture. You can also drag-and-drop images directly from the Image Browser into the image-well.

Once you have one, you can pick any color from within it, just by clicking. Or you can drag and watch the colors change. A tiny white square will show you exactly where you are. Drag-and-drop colors from the large color well to the bottom Swatch drawer for later use.

To Use Crayon Colors:

To_Use_Crayon_Colors.png

The Crayon picker lets you quickly select from 48 basic colors. The Crayon colors are used for basic fills and strokes in the Styles & Clip Art palette.

Moving, Grouping, and Converting Objects in Ortelius

Before you can move, modify or perform other operations on shapes, you must select them. A selected shape has handles that let you move and manipulate the shape. Use Artboard’s single direct select tool to select and move objects, and a variety of handy keyboard shortcuts and commands to modify them.

To Move, Resize and Rotate Objects:

To_Move__Resize_and_Rotate_Objects.png
  • REPOSITION – Move objects by selecting with the Select [s] tool and dragging, or use the Geometry panel to adjust the object’s x.y location.
  • RESIZE (SCALE) – Shapes by dragging any of the object handles with the Select [s] tool, or use the Geometry panel to adjust size.
  • ROTATE – Drag an object’s purple rotation handle with the Select [s] key to rotate around their center point, or use the Geometry panel to set the rotation angle.
  • REPOSITION AN OBJECT’S CENTER POINT – Drag the center blue crosshair target with the Select [s] tool to move the point of object rotation.

To Change the Stack Order of Objects – Moving Forward and Back:

To_Change_the_Stack_Order_of_Objects___Moving_Forward_and_Bac.png

Within each layer, objects have a stack order as they are drawn. Newer objects are drawn on top of existing objects. This is independent of layers, which control the display order of all objects among individual layers.

Do one of the following:

  • Use the Graphic > Bring To Front, Bring Forward, Send To Back, Send Backward commands from the main menu to change the stack order of objects.
  • Right-click on a graphic for quick access to the contextual menu stack order commands.
  • These functions are also available as toolbar icons via the Customize toolbar menu.

HINT: Occasionally, an object with a larger bounding box may be stacked “in front” of another object. Because of the overlap, the top object may either hide the lower object or make it difficult to select because the top object bounding box is in the way. Select the top object and use the Tab-key to cycle through a series of overlapping objects to select them.

To Group Objects:

To_Group_Objects.png

Do one of the following:

  • Choose Graphic > Group from the main menu to group two or more objects.
  • Use the CMND-G keyboard shortcut.
  • Click the Group icon in the toolbar.

Note that when objects are grouped, they are moved to the top of the stack order. If a style is applied to a group, all objects within the group will receive the new style. Text within a group can be double-clicked for convenient editing without ungrouping.

HINT: When you place clip art onto your drawing canvas the clip art are composed of regular drawing objects, though they may need ungrouped to edit.

To Ungroup Objects:

Do one of the following:

  • Choose Graphic > Ungroup from the main menu.
  • Use the SHIFT-CMND-G keyboard shortcut.
  • Click the Ungroup icon in the toolbar.

To Convert Objects From Shape Mode to Edit Path Mode:

To_Convert_Objects_From_Shape_Mode_to_Edit_Path_Mode.png

Do one of the following:

  • Double-click a path or shape to quickly switch between shape mode and edit path mode. For example, a path object can be converted to a shape object and vice-versa.
  • Choose Graphic > Convert To Path (or Shape) from the main menu.
  • Right-click and choose the ‘Convert To…’ command from the object’s contextual menu.

HINT: Special shapes, such as stars and round rectangles, will be converted into paths then back to normal shapes through this process (they cannot be converted back into special shapes).

HINT: Text objects are conveniently converted to Path, Shape, or Shape Group using the ‘convert to’ commands. Text-box text can also be converted to Text On Path. Converting text to a Shape Group enables several glyphs to be converted into a group of individual shapes. Ungroup the shape group to render each glyph as an individual shape which can be independently styled and manipulated.

Copy and Duplicate Objects in Ortelius

Any object can be copied to the system clipboard and pasted back into the drawing, or to other applications such as Apple Pages(TM) or Keynote(TM).

To Copy and Paste or Duplicate Objects:

1. To copy, do one of the following:

  • Select the object(s) and choose Edit > Copy from the main menu.
  • Use the CMND-C keyboard shortcut.
  • With the Select [s] tool active, hold the Option-key then press and drag an object to make a quick copy.
  • Choose Edit > Duplicate Objects > Once or CMND-D keyboard shortcut to quickly make single copies of the selected object(s).

2. To paste, do one of the following:

  • Choose Edit > Paste from the main menu.
  • Use the CMND-V keyboard shortcut.

HINT: Within the active layer, pasted objects will be placed with a predefined offset from the original object. When the pasted object is moved, subsequent pastes will respect the new offset of the moved object. When object(s) are pasted into a new layer they will first respect the original position, while subsequent pastes will be offset.

To Copy and Paste an Object In Place (With No Offset):

Do one of the following:

  • Hold the Option-key and a single click an object to paste it in place.
  • Copy the object(s) then hold the Option-key while choosing Edit > Paste In Place in the main menu (or use the Option-CMND-V keyboard shortcut).
  • Choose Edit > Duplicate Objects > Linear Duplicate… from the main menu and set the X,Y offset to 0,0 to make multiple copies pasted in place.

To Make Copies in a Circle Around a Point Using Polar Duplicate:

To_Make_Copies_in_a_Circle_Around_a_Point_Using_Polar_Dup.png
  1. Choose Edit > Duplicate Objects > Polar Duplicate… from the main menu to make multiple copies of an object centered around a point.
  2. Do one of the following:
  • Type the X/Y coordinates of the center point.
  • Use the “Target” button to interactively set the center point by clicking the drawing with the mouse.

3. Check the option to fit copies into a circle automatically. Alternatively, use the manual settings to designate the number of copies and angular increments.

To Use Linear Duplicate

To_Use_Linear_Duplicate.png
  1. Choose Edit > Duplicate Objects > Linear Duplicate… from the main menu.
  2. Type in the desired number of copies.
  3. Enter the desired X,Y offset (using the current drawing units).

Combining and Clipping Shapes

To clip a shape with part of another shape, combine shapes into a single object, and more.

To Intersect Two Shapes:

To_Intersect_Two_Shapes.png

The Intersect command clips the bottom shape to the intersecting area of the top shape, resulting in a new shape. The new shape adopts the style of the (lower) object being intersected.

  1. Select two shapes to be intersected.
  2. Do one of the following:
  • Choose Graphic > Combine > Intersect from the main menu.
  • Click the Intersect icon on the toolbar.
  • Use the Shift-Command-I keyboard shortcut.

HINT: Unexpected results may occasionally occur, particularly when the edges of objects are exactly aligned and the algorithm to combine them gets confused. Hold the Option-key while using any of the ‘Combine’ commands to apply an alternate algorithm and obtain the expected results.

To Combine Shapes with Union:

To_Combine_Shapes_with_Union.png

Union unites two or more shapes into a single shape object. The new shape adopts the style of the top object in the selection.

  1. Select the shapes to be combined.
  2. Do one of the following:
  • Choose Graphic > Combine > Union from the main menu.
  • Click the Union icon on the toolbar.
  • Use the Shift-Command-U keyboard shortcut.

To Subtract Shapes With Difference:

To_Subtract_Shapes_With_Difference.png

Use Difference to subtract a portion of one shape (the top shape) from another (bottom) shape. The remaining shape maintains its original style.

  1. Select the two overlapping shapes to be subtracted from each other.
  2. Do one of the following:
  • Choose Graphic > Combine > Difference from the main menu.
  • Click the Difference icon on the toolbar.
  • Use the Shift-Command-D keyboard shortcut.

To Append Shapes Together:

To_Append_Shapes_Together.png

Combining like objects into single shapes can make your drawing more efficient. The Append command combines multiple shapes into a single shape object, with overlapping areas excluded from the new shape. Objects do not need to overlap to be appended together. Append is also appropriate for open paths, whereas the other ‘Combine’ operations work only with closed paths. Using Union, Intersection or Difference with an open path produces undefined results (though Undo works to correct any unexpected outcomes).

The new shape adopts the style of the top object in the selection.

  1. Select two or more shapes to be appended.
  2. Do one of the following:
  • Choose Graphic > Combine > Append from the main menu.
  • Click the Append icon on the toolbar.
  • Use the Shift-Command-M keyboard shortcut.

To Break Shapes Apart:

To_Break_Shapes_Apart.png

Objects that have been appended together may be broken apart into their separate components.

  1. Choose Graphic > Combine > Break Apart from the main menu.

To Use Cookie Cutter:

To_Use_Cookie_Cutter.png

The Cookie Cutter is a valuable command for dividing shapes into separate objects. All selected shapes that are intersected by the “cutter” (the top selected shape) are sectioned using both intersection and difference operations. The cutter is removed and the remaining pieces left in place. The new shapes keep their original style or styles and any existing attribution information.

  1. Select the shapes to be intersected by the top cutter shape.
  2. Do one of the following:
  • Choose Graphic > Combine > Cookie Cutter from the main menu.
  • Alternatively, customize the toolbar by adding the Cookie Cutter icon to it for quick access.

Search Using Find and Advanced Find

Search and find objects from the Ortelius Toolbar search bar.

Find Objects

Find_Objects.png
  1. Click on a layer name in the Layers list to make it the active layer.
  2. Click into the Search Bar and type a search term.
  3. Click Enter and Ortelius will find and select any matching objects in the active layer.

By default, objects are searched based on: visible text, such as text boxes or labels, and the “searchable text” of objects, which may include their attribute values. For example, open the Australia template map by choosing File > New From Template from the main menu and choosing Countries > Australia from the template chooser. Click onto “States/Provinces” in the layer list to make it the active layer. Now type “New South Wales” in the Search Bar and hit Enter. New South Wales is selected on the map.

To Use Advanced Find:

To_Use_Advanced_Find.png
  1. Click onto the drop-down menu on the Search Bar.
  2. Choose Advanced Find to open the Advanced Find window.
  3. Choose a field that is available for searching from the drop-down list. These include object and style properties, such as style name and any available attribute identifiers.
  4. By default, the active layer is searched. As needed, check the option to search all layers.

HINT: A search can be saved as a Smart Search for later use.

About Advanced Find Operators:

About_Advanced_Find_Operators.png

Operators available from a drop-down list are used to define the search. Operators are context sensitive depending on the data type being used in the search.

HINT: The “sounds similar to” operator finds text that sounds similar when pronounced in English – for example searching for “Fosfer” will find “Phosphor.” All other searches find an exact (but case-insensitive) match based on the actual characters.

To Build Complex Searches in Advanced Find:

To_Build_Complex_Searches_in_Advanced_Find.png
  1. Click the “+” button to add new search criteria to build complex search queries. Multiple terms may be added.

In this example, counties in the state of Nevada whose area is greater than 8,000 (square miles) were selected.

HINT: Searches can be saved as a Smart Search for later use.

The Object Inspector

The Object Inspector provides for close inspection and editing of all your drawing objects and map features. The Object Inspector is context-sensitive, so its function will vary based on the type of object(s) you have selected.

Opening the Object Inspector

Opening_the_Object_Inspector.png

Do one of the following:

  • Click the Object Inspector icon on the toolbar.
  • Choose Window > Object Inspector from the main menu.

Using the Object Inspector’s Geometry Pane

Using_the_Object_Inspector_s_Geometry_Pane.png

The Geometry pane displays an object’s geometric and location properties. At the top of the window the object type, for example “Shape,” for the current selection is displayed. If multiple different objects are selected, “Multiple Objects” is displayed. The total number of objects in the selection is listed.

  1. Edit one or more object(s) size. Width and height are displayed for the bounding box of the selected object (for linear objects, this does not represent the length). The lock icon near the width and height settings locks or unlocks the object’s aspect ratio. When unlocked, the width and height can be set independently. When locked, the width and height are resized proportionately.
  2. Rotate one or more objects and symbols by changing the Angle setting.
  3. Edit the X,Y Location setting – it references a shape or symbol’s centroid; it references the upper left corner of the (invisible) bounding box for linear objects.
  4. Individually lock graphics as desired, as well as make them visible or hidden, or “ghosted” (a handy feature to temporarily eliminate clutter and improve performance in complex maps during the drawing process).

The style applied to the object(s) is displayed. If multiple different styles are applied to the selected objects, “multiple styles” is displayed.

HINT: Units are displayed in the same unit of measure specified in View > Display Units in the main menu. Click the “Current Units” button to switch to viewing the percentage width/height of the original object.

HINT: A single objects’ geometry can also be edited from the sidebar Geometry panel.

Using the Object Inspector’s Attribute Pane

Using_the_Object_Inspector_s_Attribute_Pane.png

Attribute information, when available, is shown in the Object Inspector. The Object Inspector search bar is used to filter attribute information.

To add an attribute, such as an object name, select one or more objects and click the ‘+‘ button. When adding a ‘string’ type attribute, the attribute “NAME” with a blank value is initially added. “NAME” is the default attribute used by most text labels.

NOTE: Shapefile support is limited in Ortelius. Though georeferencing is not supported, attribute information is retained.

To Quick-Open the Attribute Editor:

Connectable tracks, regular shapes, and symbols are the most common objects to associate with attribute data.

  1. Double-click these objects to automatically open the Object Inspector’s Attribute Editor to quickly view and edit their attributes.

HINT: Double-clicking special objects, such as rounded rectangles and arcs, and regular paths will quick-convert the objects to shapes for editing rather than opening the Object Inspector. To convert regular shapes to paths for editing, choose Graphic > Convert To from the main menu or right-click and choose ‘Convert To Path’ from the contextual menu.

Using the Object Inspector’s Features Pane

Using_the_Object_Inspector_s_Features_Pane.png

The Object Inspector is context-sensitive, which means it knows what type of object or objects you have selected and responds appropriately. The following describes the various capabilities of the Features pane within the Object Inspector:

  • TEXT– When text objects are selected, the Object Inspector’s Features pane provides options for formatting the text object. Options include changing font, style, color, and alignment. When placing labels over complex backgrounds, text with a colored outline (text casing) or mask can help keep text clear.
  • CONNECTABLE TRACKS – The Features available when selecting a connectable track include setting how the line ends are terminated (they can be open-ended (default), capped off with a bar, or end with a turning circle). You can also set the type of track so that only tracks having matching types will connect with each other, for example so that roads will not connect to waterways if they reside on the same layer. You can change settings for Width Adaptors (used for transitioning between different line styles on a track). Finally, you can disconnect all junctions connecting to the track (may be used to reset a badly formed track).
  • POLYGON OBJECTS – Regular polygon controls are available through the Object Inspector’s Features pane. Note that handles on the object are direct controls to manipulate the shape or rotate directly.
  • POINT SYMBOLS – Use the Object Inspector’s Features pane to scale point symbols. Data Transformers can be applied to symbols for dynamic symbols based on attributes (for example, sized or colored based on the information those symbols represent).
  • IMAGE OBJECTS – Sometimes the easiest way to start making your map will be to begin by tracing over an existing map or aerial photograph. But usually the saturation and color in the photo makes it hard to see your drawing objects. Place the image on a layer and use the Geometry panel in the Sidebar, or the Object Inspector’s Features pane to adjust the image opacity – creating a “tracing paper” effect. Move that layer to the bottom of the layer stacking order. Now in your drawing layers, start building your map.

Using Ortelius Map Symbols

Symbols represent points and other features on your map.

A symbol is a special object that is named and stored in a Library. Symbols help you streamline the creation and update of repetitive features across your maps. When a symbol is originally created, it is assigned as a “master” symbol which can be placed unlimited times on your map.

Key Concept – Master Symbols:

Symbols are created from graphic objects, groups of objects, text, and/or images. When a symbol is originally created it is assigned the status of “master” and stored in the Library Manager. Each time you place a symbol on your map with the Symbol Stamp tool, an “instance” of its master is placed. The master supplies all the common properties, such as what it looks like, to all the instances of the symbol. If a master is changed, all the instances of that master (across all documents) will change as well.

HINT: Symbols (and styles) in the Mapdiva built-in collection are locked and cannot be changed directly. To create an editable version of a built-in symbol, copy the symbol to a collection in “My Library.”

To Place a Symbol on a Map:

To_Place_a_Symbol_on_a_Map.png
  1. Open the Styles & Symbols palette.
  2. Do one of the following:
  • Choose the Symbol Stamp [y] tool; click onto the map area with the Symbol Stamp tool to place the symbol.
  • Choose the Select [s] tool; press and drag a symbol from the palette directly onto your drawing canvas.

HINT: Symbols are shown as available in the palette when the Symbol Stamp tool is active – line and area styles will be unavailable.

To Replace One Or More Symbols :

  1. Use the Select [s] tool and select the point (symbol) feature(s) to be replaced.
  2. Double-click a new symbol in the Styles & Symbols palette.

To Manually Scale a Symbol:

To_Manually_Scale_a_Symbol.png
  1. Choose the Select [s] tool
  2. Grab the lower-right sizing handle on the symbol and dragging inward or outward.

HINT: Symbols in the Library are “master symbols.” When you place a symbol on your map with the Symbol Stamp tool, you place a copy, or instance, of the master on your map. When you make changes to that instance, such as changing the scale of a symbol, the master symbol is unaffected by the change.

To Rotate Symbol and Set Scale Factor in the Object Inspector:

To_Rotate_Symbol_and_Set_Scale_Factor_in_the_Object_Inspe.png
  1. Select one or more symbol.
  2. Adjust the scale factor from the Object Inspector – Features pane. Scale can be adjusted via the slider bar or by entering a percent scale factor.
  3. Rotate a symbol by adjusting the angle setting in the Object Inspector Geometry pane.

HINT: Multiple symbols can be scaled or rotated at one time.

To Pre-scale Map Symbols:

To_Pre-scale_Map_Symbols.png

On occasion, mappers may work with a symbol set that is based on exacting symbol specifications. For example, symbols for the International Specification for Orienteering Maps are sized according to exact specifications for viewing at a particular scale (1:15,000). Their specification allows symbols to be rendered at 150% for viewing on 1:10,000 maps. Ortelius makes it easy to pre-scale all map symbols to before they are even placed on your map.

  1. Choose File > Map Size and Units… in the main menu.
  2. Set the ‘Pre-scale symbols and styles’ factor by the desired percentage.

HINT: Under most circumstances this setting should remain at the default 100%.

To Pick Up and Place Symbols:

To make a symbol that is already part of your drawing the active symbol for use with the Symbol Stamp tool, use the Pick Up command.

  1. Choose the Select [s] tool and click onto a symbol to select it.
  2. Do one of the following:
  • Right-click the symbol and choose ‘Pick Up’ from its contextual menu. The symbol will be picked up (removed from the drawing), the Symbol Stamp tool activated, and the picked-up symbol becomes the active symbol.
  • To pick up a symbol without removing the original from your drawing, hold the Option-key, right-click the symbol and choose ‘Pick Up’ from its contextual menu. The Symbol Stamp tool is activated and the picked-up symbol becomes the active symbol without affecting the object that was picked-up (the symbol is not removed from the drawing).

3. Click onto your drawing with the Symbol Stamp [y] tool to place the symbol.

Using Sequence Markers, Shields, and Special Symbols

‘Sequence Marker’ symbols are available in the Ortelius built-in library. Sequential marker symbols let you quickly place numbered markers on your map to highlight points of interest. Place Sequential Marker symbols just like any other symbol and they’ll automatically number themselves 1,2,3…

Ortelius is loaded with road shields that can be placed onto roads with route numbers. When “snapped” to a track, shields adopt the attributes of the track as available. When the map data attribute (found in the Object Inspector) ‘Route_Num’ is present for the road, the shield will automatically adopt the route number.

Special symbols can be set to automatically detach from their master when the symbol is created. When symbols are detached from their master they become regular graphics (these can be referred to as clip art).

To Use Sequential Markers:

To_Use_Sequential_Markers.png
  1. Choose the Symbol Stamp [y] tool.
  2. Choose a ‘Sequence Marker’ symbol from the Styles & Symbols palette.
  3. Place the sequence markers on your map.
  4. To re-order sequence numbers, do one of the following:

DELETE – Delete a marker to re-order the sequence. After placing a series of Sequence Markers, if a marker in the series is deleted the remaining markers will automatically renumber so there are no gaps in the sequence.
GROUP –Grouping two or more markers in the sequence automatically renumbers the grouped markers, placing the grouped markers at the end of the sequence.
OBJECT INSPECTOR – Change a the sequence of a marker from the Object Inspector – Features pane. Select a marker and use the up and down arrows under “Sequence” to edit the selected marker’s sequence number.
MAIN MENU – Select a marker and choose options from Edit > Symbols > Sequence in the main menu. Options include “Move to start,” “Move to end,” “Move backward,” and “Move forward.”

HINT: Sequence markers can be switched to different types, such as numeric (1,2,3…), alphabetical (A,B,C…), roman numeral (I, II, III…), by choosing Edit > Symbol > Sequence > or from the Object Inspector – Features pane and choosing the type.

To Use Shields:

To_Use_Shields.png

When you place a shield onto the track, it automatically adopts the road’s route number (if the route number attribute exists for that object).

  1. Choose the Symbol Stamp [y] tool.
  2. Open the Styles & Symbols palette and enter ‘shield’ in the search bar. The built-in symbols that support the ‘%%Route_Num’ attribute all contain the word “Shield” in the symbol name. All the shield symbols will appear.
  3. Click onto a track with the stamp to place the shield symbol.
  4. Right-click a shield on a track to align it to the track or not.

HINT: Add Route Numbers to one or more tracks in the Object Inspector Attributes pane. Click the “+” button to add an attribute and choose “Route Number” from the drop-down list. Complete the process by entering the correct value for the route number. For example, if you have several roads you can select them all and add a route number to them. Then, keeping the Object Inspector open, select each road to add the attribute value.

HINT : For standalone symbols (such as when showing a shield in a legend), add attributes such as a ‘Route_Num’ attribute directly to the symbol. Alternatively, add a New Label and double click the label to edit the text. Note that the label can be repositioned to the center of the symbol.

To Use Embellishments and Legend/Key:

To_Use_Embellishments_and_LegendKey.png

Embellishments, such as this cartouche, are examples of special symbols. These objects are saved in the Symbols Library for convenience and when placed can accept labels or be detached from their master for additional editing.

  1. Do one of the following:
  • Choose the Symbol Stamp [y] tool and choose a symbol from the Styles & Symbols palette. Click onto the map area with the Symbol Stamp tool to place the symbol.
  • Choose the Select tool. Press and drag a symbol from the palette directly onto your drawing canvas.

2. Use the Select [s] tool and ungroup as necessary.

About Automatically Detached Symbols (Clip Art):

About_Automatically_Detached_Symbols__Clip_Art_.png

Clip art may need ungrouped before they can be edited. Map legends are examples of automatically detached clip art available in the Ortelius built-in library.

Placing Adornments on Tracks

An adornment is any object, symbol, text, or image that is snapped to a connectable track. Once placed as an adornment, the object becomes a property of the track. Adornments will move when the track is moved.

To Paste Adornments on Tracks:

To_Paste_Adornments_on_Tracks.png
  1. Choose Edit > Copy (or Command-C) to copy an object, such as a shape or simple symbol.
  2. Right-click a track and choose Paste Adornment, or choose Edit > Paths & Tracks > Paste Adornment from the main menu.

To Change the Alignment of an Adornment:

By default, an adornment is aligned to follow the direction of the track.

  1. Right-click the adornment and check (or uncheck) “Align With Track” to align it with the track (or align it with the page).

To Place Symbol Adornments with the Symbol Stamp Tool:

To_Place_Symbol_Adornments_with_the_Symbol_Stamp_Tool.png
  1. Choose the Symbol Stamp [y] tool.
  2. Choose a symbol from the Styles & Symbols palette.
  3. Click to place symbol adornments directly onto a track. When placed, the symbol will “snap” to the track feature and become a property of the track.

See Using Sequence Markers, Shields, and Special Symbols for more information about working with these special symbols.

HINT: Special symbols, such as shields, will adapt certain attributes from their track (for example, route numbers) as appropriate.

To Reposition a Track Adornment:

  1. With the Select [s] tool, click once onto the track to select it, then once onto the adornment to select it.
  2. Do one of the following:
  • Drag the adornment along the track.
  • Right-click an adornment and choose “Pick Up” from its contextual menu. The adornment will become an active symbol to be placed with the Symbol Stamp tool.

To Distribute Adornments Along a Track:

Distribute three or more adornments evenly between the first and last adornment.

With the Select [s] tool, select the tract .
Choose Edit > Paths & Tracks > Distribute Adornments from the main menu.

To Change the Angle of a Track Adornment:

  1. With the Select [s] tool, click once onto the track to select it, then once onto the adornment to select it.
  2. Right-click the adornment and choose an angle increment from its contextual menu.

To Delete a Track Adornment:

  1. With the Select [s] tool, click once onto the track to select it, then once onto the adornment to select it.
  2. Do one of the following:
  • Right-click the adornment and choose “Delete Adornment” from the contextual menu.
  • Drag the adornment off the track and release to delete.
  • To delete all adornments, select the tract and choose Edit > Paths & Tracks > Delete Adornments from the main menu.

To Edit an Adornment’s Attributes:

To_Edit_an_Adornment_s_Attributes.png
  1. With the Select [s] tool, click once onto the track to select it, then once onto the adornment to select it. The selected adornment will be highlighted and its attributes can be edited.
  2. Open the Object Inspector.
  3. Edit attributes.
  4. As desired, click onto the next adornment to continue editing attributes.

HINT: To have labels displayed on symbols that are used as track adornments, a symbol must have a visible label before it is attached as a track adornment. For example, place a symbol on your drawing canvas and add a label and position it as desired. Next, copy the symbol, then right click the track and choose Paste Adornment from the contextual menu. Alternatively, create these symbols with a label added to the object’s shape before the symbol creation process. Note, symbol labels cannot be selected and positioned independently once placed on a track as an adornment.

Creating New Symbols

Graphics, images, and text can be used to create new symbols. Symbols cannot contain other symbols, nor can they contain tracks. A graphic containing multiple objects must be grouped before turning into a symbol.

To Save Your Own Custom Symbols to the Library Manager:

Any graphic you draw can be saved as your own symbols in Ortelius. If your graphic is made up of two or more objects, those objects must be grouped if it is to be saved as a single symbol. Saved items are managed in the Library Manager under “My Library” and can be renamed, categorized, locked for editing, and more.

  1. Create your graphic(s) and group the objects as necessary.
  2. Select one or more separate graphics (each separate object or group will be added as an individual symbol).
  3. Do one of the following:
  • Choose Graphic > Add Symbols to Library from the main menu.
  • If available, click the Add Symbol icon from the toolbar (note, the Add Symbol icon can be added to the toolbar by customizing the toolbar).
  • Use the CMND-Y keyboard shortcut.

4. In the symbol’s Save As dialog, you have the option to name your symbol, add an optional description, make symbols auto-detach from their symbol master when placed (treat as standard graphics rather than symbols), sequnceable, locked, and scale. If adding multiple symbols, you can cycle through these settings for each symbol at this time.
5. Click ‘Done’. The symbol(s) are available immediately under “My Library” from the Styles & Symbols Palette.

HINT: To access the symbol Save As dialog later, right-click a symbol in the Library Manager and choose ‘Edit…’ from the contextual menu.

About the Symbol ‘Save As’ Dialog:

About_the_Symbol__Save_As__Dialog.png
  1. Name your new symbol. As desired, add a brief description for the symbol.
  2. The following settings are available::
  • AUTO-DETACH WHEN PLACED – Enables saving ordinary graphics in the Library to be used as clip art. When auto-detach is enabled, when the symbol is detached from its master when it is placed in your drawing. This is useful for graphic elements, such as legends that you will want to edit after placement, but is not typical behavior for map symbols. The default setting is unchecked for Auto-detach symbol. For most symbols, keep the default setting.
  • SEQUENCABLE – Indicates the symbol can obtain automatic numbering as it is placed on a layer (choose a numbering method from the drop-down list). This is required for special symbols such as Sequence Markers and unnecessary for most other symbols. It is unchecked by default.
  • LOCKED – Symbols cannot be edited without being unlocked first. It is unchecked by default.
  • INITIAL SCALE – Assigns a scaling value which is applied to each symbol instance initially. When a symbol is stamped, this value multiplied by the document pre-scale value is used to set the initial scale value of the symbol. Scaling changes are not applied retroactively to previously placed symbols. The default value is 100%.

3. Click “Done” to complete the process.

HINT: To make your symbols easier to use, include a brief description. The description will appear in the Object Inspector and in the Library Manager information window when a symbol is selected.

To Create Multiple New Symbols in One Session:

  1. Choose the Select [s] tool and select all the objects to become new symbols.
  2. Do one of the following:
  • Choose Graphic > Add Symbols to Library from the main menu.
  • If available, click the Add Symbol icon from the toolbar (note, the Add Symbol icon can be added to the toolbar by customizing the toolbar).
  • Use the CMND-Y keyboard shortcut.

3. In the Create Symbol dialog, name and edit the settings for the first symbol.
4. Use the advance button to advance to the next symbol and repeat until all symbols have been added. You can review all the settings for the selected objects by navigating through them using the arrowed buttons.
5. Click “Done” to complete the process.

HINT: Click “Apply to all” to apply your selected settings to all the symbols.

To Define a Symbol Label Template:

To_Define_a_Symbol_Label_Template.png

All symbols that are placed on your map can accept labels, and the style of a symbol’s label can be pre-defined with a label template. Unless otherwise defined, default symbol labels are rendered with Helvetica font and sized proportionately to the size of the symbol.

Define a custom label template before an object is turned into a symbol – labels use the underlying style from a Label Adornment as a template.

  1. Select the object that will become the symbol. If your graphic is comprised of a group of objects, ungroup and select a shape to apply a Label Adornment to the object’s style (preferably the top-most shape).
  2. With the object still selected, open the Style Inspector and click ‘Reset’ or ‘Clone’ to create a new style.
  3. Press the ‘+’ button, and choose ‘Label’ from the drop-down menu ‘Adornment’ section.
  4. Do one of the following:
  • If you have a shape object to receive the label, choose ‘Flow text into object’s rectangle’ from the ‘Layout’ drop-down menu.
  • If you have a path object to receive the label, choose ‘Along object’s path’ from the ‘Layout’ drop-down menu.
  • Choose another option (such as ‘Along reverse path’) from the ‘Layout’ drop-down menu as desired.

5. Adjust the remaining style component properties as desired.
6. The default text label reads “Text Adornment”, is displayed as entered, and can be left blank. Alternatively, a look-up ‘tag’ can be applied that will look up the label value according to any object attributes that may exist (as defined in the Object Inspector – Attributes pane). To define the content of a label, do one of the following:

  • Select the text in the text-well for editing and begin typing – when a text label is added to an object the label is displayed as entered.
  • Select the text in the text-well for editing and delete it – when a text label is added to an object the label is displayed as “Label” and can be edited directly on the object with a double-click.
  • Select the text in the text-well for editing and choose a tag from the ‘Tags’ drop-down list (Route Number, Sequence Number, Sequence Cardinal, or Name) – when a text label is added to an object the label is displayed as the attribute value, if it exists (if no attribute exists, it will be displayed as “Label”).
  • Select the text in the text-well for editing and type “%%” followed immediately by a custom attribute to be used in the label (for example, ‘%%CITYNAME’). The ‘%%’ preface indicates to Ortelius that the value is to be looked up.

7. IMPORTANT: Once the label is formatted, uncheck the ‘Enabled’ check box in the style components list. This hides the label adornment until a label is interactively added to an object.
8. Preview how the label looks as desired. Assuming the object with the Label Adornment is a shape that accepts labels (if not, use Graphic > Convert To Shape), select it, then right-click and choose “Add Label.” A label will be added and you will be able to see the label style you’ve just defined (since it is a label on a shape, it will be placed in the center but you can grab and move it as desired).

  • If the label isn’t quite how you’d like it, delete the label and return to the Style Inspector to make changes.
  • Repeat as necessary.

9. After you’re satisfied, delete the shape label before creating the symbol. If the label is not deleted, it will be retained as a visible label with the symbol.
10. Group your objects as necessary and create the symbol. The settings from the Label Adornment will be applied to the labels you add.

To Create Symbols with Visible Labels:

To_Create_Symbols_with_Visible_Labels.png

Simple symbols (made from a single object) can contain a visible label by default. This can be handy, for example, for creating labeled symbol adornments for tracks.

  1. Assuming your object is a shape that accepts labels (if not, use Graphic > Convert To Shape) select it, then right-click and choose “Add Label.” A label will be added. The label will assume the style properties of its Label Adornment if one has been defined.
  2. Edit the label’s style and rotation settings as desired. These settings are retained after converting to a symbol.
  3. Create the symbol.

HINT: A symbol comprised of a group of objects with labels will reveal its labels when the symbol is detached from its master. This can be handy, for example, when creating a locator map with its areas labeled, then saved as an auto-detached symbol.

To Create Symbols from True Type Fonts:

The character images, or “glyphs,” from True Type Fonts (TTF) can be converted to map symbols. Glyphs must first be converted into individual shape objects.

  1. Choose the Text Box [t] tool.
  2. Select the font you want to use, or choose Edit > Special Characters from the main menu to open the Special Characters window.
  3. Complete typing as desired.
  4. Using the Select [s] tool, right-click the text box and choose Graphic > Convert To > Shape Group from the main menu (or right click and choose Convert to Shape Group) then Ungroup to obtain each glyph as a separate object.
  5. To further explode and modify multi-layered objects, choose Graphic > Combine > Break Apart from the main menu and modify the style or re-color individual components.
  6. Regroup shapes as needed.
  7. Create the symbol(s).

To Create Custom Sequence Markers:

To_Create_Custom_Sequence_Markers.png

Sequence markers can be made from any shape, for example a circle or square, that has been styled to include the “%%ortl_sequence_number” Label Adornment tag and enabling the sequnceable setting when the graphic is turned into a symbol.

  1. After drawing a shape, open the Style Inspector and define the style.
  2. Click the ‘+’ button and add ‘Label Adornment’ from the style components list.
  3. Edit the Label Adornment style properties as desired.
  4. IMPORTANT: Select the text in the text-well to edit it. Choose “Sequence Number” from the ‘Tag’ drop-down list. The tag “%%ortl_sequence_number” is added to the text-well.
  5. With your new marker selected, choose Graphic > Add Symbol To Library… from the main menu to turn it into a symbol.
  6. In the Create Symbol dialog, check the “Sequencable” option to create the sequence marker. As desired, choose the default initial sequence kind (for example, numeric or alphabetic) for your new marker.
  7. Click “Done” to complete the process. Your new sequence marker is now available from the Styles & Symbols palette and will be automatically numbered when placed.

HINT: To view the number while you adjust its Label Adornment style, type a number into the content well to temporarily see the number while applying text properties, such as color, font size, and positioning. When you are satisfied with how it looks, replace the number with the “%%ortl_sequence_number” tag.

To Create Shield Symbols:

To_Create_Shield_Symbols.png

Much like Sequence Markers, Shields can be made from any shape, for example a circle or square, that has been styled to include the “%%route_num” Label Adornment tag and turned into a symbol.

 

  1. After drawing a shape, open the Style Inspector and define the style.
  2. Click the ‘+’ button and add ‘Label Adornment’ from the style components list.
  3. Edit the Label Adornment style properties as desired.
  4. IMPORTANT: Select the text in the text-well to edit it. Choose “Route Number” from the ‘Tag’ drop-down list. The tag “%%route_num” is added to the text-well.
  5. With your new shield selected, choose Graphic > Add Symbol To Library… from the main menu to turn it into a symbol.
  6. Click “Done” to complete the process. Your new shield symbol is now available from the Styles & Symbols palette and will be automatically numbered when placed.

Your new shield is now available from the Styles & Symbols palette and will automatically adopt route numbers when placed on tracks with the Route_Num attribute.