Artboard 1.9.7 Released

Today we release Artboard 1.9.7, a qualified version for use with OS 10.10 “Yosemite.” This version contains further tweaks to appearance for OS X Yosemite, SVG import enhancement, and a few important bug fixes. The update is paired with the roll-out of a completely new companion website. It is a free update for all existing users.

Get the update through the Mac App Store. For non-Mac App Store version, if you do not have automatic updates activated, choose Artboard > Check For Updates from the main menu.

Read the complete Release Notes.

map draw rivers with tapered strokes

Designing Tapered Rivers with Flowing Styles

Ortelius has always had great tools to create smooth meandering rivers & streams. Now they can look even better with naturally tapering ends. We’ve added an expert Tapered Stroke component to the Style Inspector – you can use it to design your own creative map styles. Here’s how…

Tutorial Details

Program: Ortelius 1.7+ for Mac OS X
Difficulty: Beginner, Intermediate, or Advanced
Topics Covered: Style Inspector
Estimated Completion Time: 15 minutes

Draw a Line To Preview Your New Style As It Is Built

Draw a line on the Ortelius drawing canvas so you can preview your changes as you build a new style. Open the Style Inspector. Keep your line selected for the next step.

Prefer doing things hands-on? Give it a try…

 

Create New Style and Add a Tapered Stroke

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Choose ‘Reset’ to create a new ad-hoc style ready for your use.

Add a Tapered Stroke Style Component from the drop-down list by clicking the “+” button. You won’t be using the Fill and Stroke Style Components so they can be removed from the list by clicking the “–” button. Next, we’ll adjust the settings on your new style.

Make Adjustments

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Adjust the line width of your river style. From upstream to downstream your river widths will become wider (or thicker). Plan on creating a set of 2 or 3+ stroke styles of varying widths that can be “nested” in your river hierarchy, the upper-most being your tapered stroke.

For example, this tapered style will represent the upper-most river segments that will flow into other down-stream river segments. We’ll create a 3-pt width tapered stroke to flow into a 3-pt width (non-tapered) segment, and then a 4-pt width (non-tapered) segment.

Click the color well to open the Colors panel and choose a new color. You can also adjust the percent and type of taper – we’ll keep the default settings as they work really nicely for rivers. Then uncheck the “Right” setting so your stroke is only tapered on one end.

HINT: When you draw your rivers in the direction from upstream to downstream the taper will be the upstream end. You can always choose Edit > Paths & Tracks > Reverse if you need to flip the direction of the taper.

Add Style To Library

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As desired, click at the top of the Style Components list to return to the main Style Inspector window. Type in a name for your new style and click the “Add Style To Library” button. You’ll be prompted to assign the style to an appropriate category and the style will be saved to the Library.

Your new styles are ready for use. Choose a tool, such as the Freehand Track, pick your style from the Styles & Symbols palette, and draw.

Joining Tracks for Smooth Transitions

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HINT: To make a smooth transition between two tracks of varying line widths or styles, select the tracks and choose Edit > Paths & Tracks > Join or use the CMND-J keyboard shortcut. A smooth transition will be automatically created between line styles. Smooth transitions apply to connectable tracks, not regular paths.

Object Point of Origin

Artboard has many subtle methods for fine-tuning your work. One of these niceties is the point of origin, or center point, around which objects and symbols rotate and snap. Adjusting an object’s point of origin is simple and direct. Here’s how…

Point of Origin

Point_of_Origin.png

The point of origin of shapes, symbols, grouped objects, and images is represented with a blue “target” originally rendered at the center of the object. To change the point of origin, simply hold ⌘Command and grab onto the blue target and move it to any location within the object’s bounding box.

Drag the point of origin near the center of the object to snap it back into its original position.

Object Rotation Pivot Point

Object_Rotation_Pivot_Point.png

The direct rotate knob is represented with a purple handle offset to the right of the object’s center. Simply grab the rotate knob and move to rotate the object. The rotation pivots around the object’s point of origin. To change the point of origin, simply hold the Command-key then grab it and move it to any location within the object’s bounding box. Object rotation will now pivot around the new point of origin.

Resetting the Bounding Box

After rotating an object, you can reset the bounding box to perpendicular and return the point of origin to the center of the object. Select the object and choose Graphic > Reset Bounding Box from the main menu. As expected, the object’s appearance does not change, just its bounding box.