Articles for Artboard

Artboard’s Isometric Grids

Artboard, News No Comments

For a quick way to add some perspective (pun intended), Artboard 1.6+ now offers isometric grids along with our standard graph paper options. Bonus: check out the boat-load of new isometric shapes in the editable vector Clip Art collection. Read more »

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Artboard Optimized for Retina Display

Artboard, News 1 Comment

We’ve optimized Artboard for retina display. It involved redesigning all icons and app buttons as vector graphics for high-resolution display. This was a huge undertaking and we are proud that every last one of them was made exclusively in Artboard. Read more »

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Beautifully Preserved Boolean Vectors

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When you combine shapes with Union, Intersect, Difference, and Append, Artboard 1.6+ now preserves the editable paths and curves. This makes these Boolean operations 10-times more useful. Read more »

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Inspired Image Editing

Artboard, News No Comments

We are as focused on improving existing features as we are creating new ones. This one is just for you. Artboard can now crop and mask using Boolean intersection of shapes; select, scale, and reposition images within a frame; adjust exposure, saturation, image effects, and more.  Read more »

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Artboard 1.6 Release Notes

Artboard, News, What's New 2 Comments
A major update recommended for all Artboard users. Release date: September 10, 2012

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Artboard and Apple Sandboxing

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As you may be aware, Apple recently began enforcing sandboxing rules on the Mac App Store. We think it is important to let you know how this affects Artboard.

We will shortly be releasing an upgrade to Artboard, version 1.6 through the Mac App Store. To comply with Apple’s requirements, we have implemented “sandboxing” within Artboard. For most users no change will be noticed, but is worth understanding the potential implications of this BEFORE you upgrade. Read more »

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Deconstructing a Detailed Vector Icon

Artboard Tutorials No Comments

We needed a fully vectorized version of our app icon so we recreated the original artwork using Artboard. Our icon is pretty detailed, so I thought I’d share the process of creating it. Our original (a raster version) was placed on the bottom layer for tracing. This isn’t a formal tutorial, but I sure hope you enjoy seeing how it was done! (See the photos on Facebook) Read more »

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How to Create a Typography Graphic Using Artboard

Artboard Tutorials No Comments

In this Vimeo video demonstrates how to create a simple graphic for your blog or website using Artboard for the Mac. Lisa uses different fonts, typography techniques, and self-created chevron stripes for a new report cover. Enjoy! Read more »

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Artboard 1.5 Now Available

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We’ve been quite busy lately.

Version 1.5 is now available as an update on the Mac App Store. It is a free update for existing Mac App Store users. The big news here is SVG support (read more about SVG support ); an enhancement to closed paths that treat the coincident end points and curve handles as a single point; and greatly improved performance on Pan and Zoom with shadows. Read more »

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Working with SVG

Artboard User Guide 2 Comments

Opening SVG Files

In addition to its native Artboard file format, Artboard now supports opening SVG 1.1 files directly. SVG files are converted into Artboard files upon opening and can be saved as such.

To open an SVG file, choose File > Open from the main menu.

Importing SVG Files

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Importing SVG 1.1 files results in a fully-editable vector graphic that can be ungrouped and edited in any way you wish. Objects can be saved as clip-art just as any other graphic can within Artboard.

To import an SVG file into an existing drawing, drag-and-drop it from the built-in Image Browser or the Finder.

Important Notes About SVG Import with Artboard

It is important to understand how Artboard implements the SVG 1.1 standard, since in some cases results may differ from another product.

Artboard’s concept of graphic styles is rich and deep – substantially moreso than the classic “stroke and fill” concept of Postscript, which SVG largely mimics. Thus when importing SVG, we need to build graphic styles that match as closely as possible this simpler concept. By and large there isn’t much difficulty, but in some cases results will differ, because of a mismatch between the two approaches. This is most evident with gradient fills and pattern fills. Usually, these will work as expected and the visual result will be what you expect, but Artboard doesn’t strictly support the concept of SVG’s “global” (user space) gradients, for example, so when we encounter such a style, we do our best to translate it to something meaningful within Artboard that gives similar visual results.

Artboard implements the SVG 1.1 standard, and ignores any and all non-standard comments that other applications frequently use to “help out” when parsing SVG. This can be another source of discrepancy between Artboard’s interpretation of an SVG file, and another application’s. This is particularly problematic with files created by Inkscape, a popular open source application, since that heavily salts its SVG files with comments only it understands, and are not part of the SVG standard. The resulting files may fail to open entirely as expected in Artboard, though in practice we find we do get good results most of the time.

Mac OS X includes an SVG parser as part of WebKit and QuickLook uses this to preview SVG graphics in the Finder and elsewhere. Artboard doesn’t rely on this parser, but implements its own in order to convert SVG objects to equivalent Artboard objects and styles, not simply to render the graphics as an image. In some cases, the QuickLook parser fails to render an image at all, yet the file will import just fine. At other times, the small differences in rendering mentioned above may be evident.

Artboard’s Image Browser uses Artboard’s own parser to render the thumbnail previews for SVG files, so what you see in the Image Browser is what you get when you import the file. Artboard’s parser is not just rendering the graphics however, it is converting them to Artboard objects, then creating the image. This makes it slower than a pure SVG renderer such as QuickLook. The Image Browser therefore creates each thumbnail image asynchronously using a background thread, and as each conversion is completed it “pops” into view. Subsequently the image is cached on disk and will be displayed quickly. Therefore expect a folder full of SVG graphics added to the Image Browser to take a while to process the thumbnails at first. We also recommend keeping the number of files in a folder down to something reasonable (a few hundred, say) to avoid the thumbnail generation going on for extended periods which could interfere with your workflow.

Sometimes an SVG file may fail to import. This can be for many reasons, such as bad data in the SVG, unsupported elements, missing external resources, or simply because the import takes too long due to the file being very complex. In the Image Browser, you’ll see such failed imports as a file icon like this:

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Such failed imports are reattempted when Artboard is run another time and the Image Browser is shown. When dragging and dropping an SVG into Artboard, a failed import will cause the drag to “spring back”. When opening a file using Open…, an error message is shown.

Imports that timeout may sometimes succeed if tried again. Usually a timed-out import indicates a graphic that would be too complex to give reasonable performance subsequently. There are several possible reasons for this:

• A very large number of paths
• Paths having extremely large numbers of points
• Heavy use of blur filters
• Heavy use of shadows.

When creating SVG graphics, it is very easy to assume that objects can be duplicated and reused at will. Unfortunately that is often not the case. We have seen many cases of SVG artwork where objects have been repeatedly duplicated and yet effectively contribute nothing to the finished graphic. If such hidden objects have blur filters applied, or shadows, then a huge performance penalty is being incurred for no good reason.

Frequently, paths can be combined into a single object and have a shadow or blur applied just once in order to maximise performance. Giving performance some thought when creating graphics can make life much easier later.

An occasional source of difference between Artboard and another SVG application is with text rendering. SVG does not embed the fonts it refers to, so if an SVG file references a font that is not available on your system, Artboard will substitute Helvetica of the same size. Other SVG parsers sometimes just give up or skip the text when this font problem is encountered. While we try to plough on, obviously the results may not be what you expected. I you want to use a fancy font in a graphic, it is good practice, once you’re done editing the text, to convert it to a path so that this font problem won’t be an issue. Note that this does not apply to PDF export from Artboard, since PDF does embed the fonts it references.

When Artboard imports SVG text elements, we convert them to a graphic, for best visual fidelity. That means the text can’t be edited as text, though the graphical paths can be.

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